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Showing below up to 50 results in range #1 to #50.

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  1. (hist) ‎Modding ‎[11 bytes]
  2. (hist) ‎Frequently asked questions ‎[48 bytes]
  3. (hist) ‎Modding guidelines ‎[59 bytes]
  4. (hist) ‎Cheat codes ‎[64 bytes]
  5. (hist) ‎Bonus Format ‎[65 bytes]
  6. (hist) ‎Game mechanics ‎[67 bytes]
  7. (hist) ‎Logging API ‎[67 bytes]
  8. (hist) ‎Log files ‎[67 bytes]
  9. (hist) ‎Bonus system ‎[68 bytes]
  10. (hist) ‎Mod file Format ‎[68 bytes]
  11. (hist) ‎How to build VCMI (iOS) ‎[68 bytes]
  12. (hist) ‎Animation Format ‎[69 bytes]
  13. (hist) ‎Serialization ‎[69 bytes]
  14. (hist) ‎Building bonuses ‎[69 bytes]
  15. (hist) ‎Installation on iOS ‎[69 bytes]
  16. (hist) ‎How to build VCMI (Linux) ‎[70 bytes]
  17. (hist) ‎Code structure ‎[70 bytes]
  18. (hist) ‎List of all bonus types ‎[70 bytes]
  19. (hist) ‎How to build VCMI (macOS) ‎[70 bytes]
  20. (hist) ‎Object Format ‎[70 bytes]
  21. (hist) ‎Installation on Linux ‎[71 bytes]
  22. (hist) ‎Installation on macOS ‎[71 bytes]
  23. (hist) ‎List of bonus sources ‎[72 bytes]
  24. (hist) ‎Random map template ‎[72 bytes]
  25. (hist) ‎How to build VCMI (Windows/Vcpkg) ‎[72 bytes]
  26. (hist) ‎How to build VCMI (Android) ‎[72 bytes]
  27. (hist) ‎Coding guidelines ‎[73 bytes]
  28. (hist) ‎List of bonus limiters ‎[73 bytes]
  29. (hist) ‎Map objects: Dwelling ‎[73 bytes]
  30. (hist) ‎Installation on Windows ‎[73 bytes]
  31. (hist) ‎Installation on Android ‎[73 bytes]
  32. (hist) ‎List of bonus updaters ‎[73 bytes]
  33. (hist) ‎List of bonus value types ‎[76 bytes]
  34. (hist) ‎List of bonus range types ‎[76 bytes]
  35. (hist) ‎List of bonus propagators ‎[76 bytes]
  36. (hist) ‎Bug reporting guidelines ‎[77 bytes]
  37. (hist) ‎Map objects: Creature bank ‎[78 bytes]
  38. (hist) ‎List of bonus duration types ‎[79 bytes]
  39. (hist) ‎Spell Format ‎[81 bytes]
  40. (hist) ‎Branching strategy ‎[81 bytes]
  41. (hist) ‎Town Format ‎[83 bytes]
  42. (hist) ‎Development with Qt Creator ‎[83 bytes]
  43. (hist) ‎Creature Format ‎[84 bytes]
  44. (hist) ‎Artifact Format ‎[84 bytes]
  45. (hist) ‎Hero Format ‎[85 bytes]
  46. (hist) ‎Hero Classes Format ‎[86 bytes]
  47. (hist) ‎Skill Format ‎[91 bytes]
  48. (hist) ‎Json parser and writer ‎[93 bytes]
  49. (hist) ‎Package folder structure ‎[93 bytes]
  50. (hist) ‎Project infrastructure ‎[112 bytes]

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