List of bonus limiters

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Predefined Limiters

The limiters take no parameters:

  • SHOOTER_ONLY
  • DRAGON_NATURE
  • IS_UNDEAD
  • CREATURE_NATIVE_TERRAIN
  • OPPOSITE_SIDE

Example:

"limiters" : [ "SHOOTER_ONLY" ]

Customizable Limiters

HAS_ANOTHER_BONUS_LIMITER

Parameters:

  • Bonus type
  • (optional) bonus subtype
  • (optional) bonus sourceType and sourceId in struct
  • example: (from Adele's bless):
	"limiters" : [
		{
			"type" : "HAS_ANOTHER_BONUS_LIMITER",
			"parameters" : [
				"GENERAL_DAMAGE_PREMY",
				1,
				{
					"type" : "SPELL_EFFECT",
					"id" : "spell.bless"
				}
				]
		}
	],

CREATURE_TYPE_LIMITER

Parameters:

  • Creature id (string)
  • (optional) include upgrades - default is false

CREATURE_ALIGNMENT_LIMITER

Parameters:

  • Alignment identifier

CREATURE_FACTION_LIMITER

Parameters:

  • Faction identifier

CREATURE_TERRAIN_LIMITER

Parameters:

  • Terrain identifier

Example:

"limiters": [ {
	"type":"CREATURE_TYPE_LIMITER",
	"parameters": [ "angel", true ]
} ],
"limiters" : [ {
	"type" : "CREATURE_TERRAIN_LIMITER",
	"parameters" : ["sand"]
} ]

Aggregate Limiters

The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list:

  • allOf (default when no aggregate limiter is specified)
  • anyOf
  • noneOf

Example:

"limiters" : [
    "noneOf",
    "IS_UNDEAD",
    {
        "type" : "HAS_ANOTHER_BONUS_LIMITER",
        "parameters" : [ "SIEGE_WEAPON" ]
    }
]

Bonus string constants

Additional links