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- Game mechanics
- Game state
- Hero Classes Format
- Hero Format
- How to build VCMI (Android)
- How to build VCMI (Linux)
- How to build VCMI (Linux/Cmake/Conan)
- How to build VCMI (Linux/Cmake/MXE)
- How to build VCMI (Linux/MinGW)
- How to build VCMI (Windows/Vcpkg)
- How to build VCMI (Windows/Visual Studio 2015)
- How to build VCMI (iOS)
- How to build VCMI (macOS)
- Installation
- Installation on Android
- Installation on Apple
- Installation on Linux
- Installation on Windows
- Installation on iOS
- Installation on macOS
- Json parser and writer
- Lib
- List of all bonus types
- List of all event conditions
- List of bonus duration types
- List of bonus limiters
- List of bonus propagators
- List of bonus range types
- List of bonus sources
- List of bonus updaters
- List of bonus value types
- Log files
- Logging API
- Main Page
- Map format
- Map objects: Creature bank
- Map objects: Dwelling
- Mod Handler
- Mod file Format
- Mod list
- Mod system proposal
- Modding
- Modding changelog
- Modding guidelines
- Mods repository
- Netpacks
- Object Format
- Object instance format
- Opis zadania — bitewne AI dla VCMI
- Package folder structure