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- .../github.com/vcmi/vcmi/blob/develop/config/schemas/hero.json config/schemas/hero.json] In order to make functional hero you also need:3 KB (383 words) - 06:45, 27 August 2018
- In order to make functional hero class you also need: // Unique identifier of hero class, camelCase3 KB (347 words) - 04:43, 3 September 2017
- *{{todo}} Hero animation for editor (one cadre) : in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr ca1,002 bytes (163 words) - 18:25, 29 January 2013
- #REDIRECT [[Hero Classes Format]]33 bytes (4 words) - 21:01, 14 January 2014
Page text matches
- ** [[Hero Classes Format]] ** [[Hero Format]]2 KB (319 words) - 08:41, 25 August 2023
- <li> Hero and Hero Meeting windows</li>5 KB (792 words) - 09:15, 15 January 2024
- * Examples for both propagation and inheritance (e.g. Artifact -> Hero -> Creature)487 bytes (71 words) - 22:45, 1 September 2017
- ...name), the server passively processes the requests and updates game state (hero stats, bonuses, object owners, player resources etc). It may be resonable t1 KB (218 words) - 19:22, 24 May 2010
- * hero list preview on the "start map" screen. ...e if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.5 KB (711 words) - 14:55, 26 September 2022
- * Hero experience capacity currently at 2^64, which equals 199 levels with typical666 bytes (99 words) - 07:32, 18 May 2014
- * '''vcmiistari''' - gives all spells and 999 mana to currently selected hero ...cmiainur''' - gives 5 Archangels to every empty slot of currently selected hero3 KB (505 words) - 09:28, 19 October 2022
- ...t, which is inherited by the hero wearing it, and then by creatures in the hero's army. A common limiter is by creature - e.g. the hero Eric has a specialty that grants bonuses to attack, defense and speed, but5 KB (718 words) - 02:20, 20 September 2017
- ...dzo zależy na szybkości, to można sprawdzać tylko czary o ID ze zbioru hero->spells (to „własna” księga czarów bohatera), choć w pewnych specyf49 KB (7,674 words) - 14:45, 23 December 2011
- bool canMyHeroMove = myTurn && hero.movePoints > 0; if((a && b || (c + 1 > 15)) //Check if hero still alive18 KB (2,609 words) - 13:31, 15 January 2023
- ...me steps (e.g. start Arrogance map as red player and attack monster Y with hero X). If you have troubles with reproducing it this way but you can do it fro3 KB (578 words) - 09:27, 7 October 2022
- * [[Hero]] handler803 bytes (106 words) - 07:46, 23 April 2012
- * [[Hero]] - hero instance with stats, abilities, army and artifacts. Defined as CGHeroInstan704 bytes (105 words) - 13:30, 10 November 2011
- = Hero bonuses = Hero does not get movement penalty on certain terrain type (Nomads ability).18 KB (2,500 words) - 15:09, 17 December 2023
- * Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded witho * Battles. Hero that won battle, but only have temporary summoned creatures alive going to2 KB (366 words) - 11:59, 29 January 2023
- Every game object ([[creature]], [[artifact]], [[hero]], [[spell]]) needs to have unique numeric identifier (ID). These IDs are a2 KB (338 words) - 18:16, 30 January 2013
- ...ata would be possible without server polling (resizing of windows, sorting hero lists, choosing possible skin etc.)) and there can be direct access to clie990 bytes (160 words) - 12:09, 6 February 2012
- // Maximum level that hero can reach on this map. Optional, default is 199 (internal engine limitation "defeatString" : "Lose your capital Steadwick or your hero Roland",11 KB (1,393 words) - 15:11, 16 January 2017
- ...heroes will not try to visit that object until it's reached (or reserving hero is lost). ...the goal directly (goal is elementar). Typical elementar action is moving hero to certain tile.3 KB (424 words) - 17:44, 4 August 2018
- * Small portrait for hero exchange window (1 image) * Large portrait for hero window (1 image)5 KB (574 words) - 19:48, 3 August 2023