Search results

Jump to: navigation, search
  • ...rogram-options-dev libboost-locale-dev qtbase5-dev libtbb2-dev libluajit-5.1-dev qttools5-dev ...program-options-dev libboost-locale-dev qtbase5-dev libtbb-dev libluajit-5.1-dev qttools5-dev
    8 KB (1,158 words) - 06:09, 17 August 2023
  • ...4.2 and newer VCMI works on Windows 7 or later. Versions from 1.3.0 to 1.4.1 have broken Windows 7 support and work only on later versions of Windows.'' = Step 1: Download and install VCMI =
    2 KB (297 words) - 12:24, 24 December 2023
  • ...ws you to rearrange troups within 5 hex rows, and increases their speed by 1.", "xtra" : { "val" : 1 }
    2 KB (231 words) - 07:48, 3 February 2023
  • ...''game kick 0/1/2...''', number is a corresponding player number (0 - red, 1 - blue, etc)
    3 KB (505 words) - 09:28, 19 October 2022
  • .../code> — musi być ustawione zgodnie z naszą stroną (0 — atakujący, 1 — obrońca). ...eźć [https://spreadsheets.google.com/ccc?key=pRhYM0YkAF9lIpLe4raNAWA#gid=1 tutaj], a opisy działania czarów np. [http://www.heroesofmightandmagic.co
    49 KB (7,674 words) - 14:45, 23 December 2011
  • if((a && b) || (c + 1 == d)) if((a && b) || (c + 1 == d))
    18 KB (2,609 words) - 13:31, 15 January 2023
  • ...chool.air / spellSchool.fire / spellSchool.water / spellSchool.earth after 1.4) Before 1.2: both water / land
    18 KB (2,500 words) - 15:09, 17 December 2023
  • ...nto new set of Python functions. This mapping may not and will not be 1-to-1 due to acrhitecture of VCMI mechanics. Also, some unsafe functions like dir
    3 KB (498 words) - 16:07, 29 December 2013
  • <pre>WOG.creatures(1)</pre>
    2 KB (338 words) - 18:16, 30 January 2013
  • * this page describes format version 1 "versionMajor" : 1,
    11 KB (1,393 words) - 15:11, 16 January 2017
  • ...SE [https://software.opensuse.org/download.html?project=games&package=vcmi 1 Click Install]
    5 KB (832 words) - 11:31, 4 August 2023
  • * Battle animation (1 def file) * Set of rendered projectiles (1 def files, shooters only)
    5 KB (574 words) - 19:48, 3 August 2023
  • "addInfo" : 0, // or [1, 2, ...] {"type" : LIMITER_TYPE, "parameters" : [1,2,3]}
    2 KB (226 words) - 01:33, 28 August 2023
  • * Icon for hero inventory (1 image) * Icon for popup windows (1 image, optional)
    1 KB (175 words) - 17:24, 6 June 2017
  • * Background scenery (1 image) * Mage guild window view (1 image)
    11 KB (1,322 words) - 17:04, 2 December 2022
  • "group" : 1, * [1] Mouse over: Used for random idle movements and when mouse is moved on the
    6 KB (763 words) - 12:25, 14 December 2022
  • // Must have 1-3 elements "min" : 1
    3 KB (383 words) - 06:45, 27 August 2018
  • * Adventure animation (1 def file) "spellpower" : 1,
    3 KB (347 words) - 04:43, 3 September 2017
  • ...e</code> configuration, you should define <code>USE_CONAN_WITH_ALL_CONFIGS=1</code> environment variable when executing <code>conan install</code>. hdiutil attach vcmi-1.0.dmg
    7 KB (1,035 words) - 08:25, 23 December 2022
  • 1,
    2 KB (177 words) - 09:14, 23 March 2023
  • //number, mandatory, Spell level, value in range 1-5 "level": 1,
    10 KB (1,240 words) - 19:44, 18 March 2023
  • "1.0" : [ "initial release" ], "1.0.1" : [ "change 1", "change 2" ],
    5 KB (591 words) - 14:47, 17 April 2023
  • // mostly needed to avoid redefining whole template to change 1-2 fields
    5 KB (647 words) - 19:53, 5 July 2023
  • 1) connect to given hostname at given port (host must be accepting connection
    10 KB (1,554 words) - 17:06, 29 December 2013
  • ...facts influence X: .. or pattern detected at pos (10,15,0), p-nr. 30, flip 1, repl. 'D'
    6 KB (920 words) - 17:39, 22 April 2013
  • == For 1.x.x == Starting from VCMI 1.0.0 mods will be stored on Github: https://github.com/vcmi-mods
    49 KB (7,009 words) - 13:09, 9 November 2023
  • ''version 1.0'' .... All other fields from version 1.0 have no suffix (but fields from f.e. 1.1 will have "_1" ) ''
    5 KB (758 words) - 08:45, 20 May 2017
  • <syntaxhighlight lang="javascript"> "guildLevels" : 1 </syntaxhighlight> <syntaxhighlight lang="javascript"> "dwelling" : { "level" : 1, "creature" : "archer" } </syntaxhighlight>
    3 KB (379 words) - 19:07, 27 April 2014
  • ...120x1 (width x height x depth). Note that right now depth can only be 0 or 1 "owner" : 1, //player owned this zone
    3 KB (343 words) - 06:55, 7 August 2023
  • /// 4 7 1
    2 KB (159 words) - 19:13, 29 June 2014
  • "amount" : 1, "level": 1, //optional, for random objects
    8 KB (738 words) - 20:26, 24 December 2016
  • git clone --depth 1 --recursive https://github.com/vcmi/vcmi.git git clone --depth 1 --recursive https://github.com/vcmi/vcmi.git
    4 KB (658 words) - 09:02, 23 December 2022
  • * Parameters: valPer20, stepSize=1 ...3 for every 20 levels. At first level, rounding will cause the bonus to be 1.
    2 KB (291 words) - 18:34, 18 March 2023
  • ...for our engine. Conan for cross-compiling VCMI is supported only from VCMI 1.2+ ...curl -L "https://github.com/vcmi/vcmi-deps-windows-conan/releases/download/1.0/vcmi-deps-windows-conan-w64.tgz" | tar -C ~/.conan -xzf -</code>
    4 KB (540 words) - 20:45, 29 January 2023
  • 1) Run vcmiclient (no debug mode), then attach server process to the debugger
    2 KB (329 words) - 22:49, 20 August 2017
  • ...e in feature branch. We agreed to have releases twice a year after release 1.0 so we need a different branching strategy now. ...ix bugs! Nobody likes this but it is needed. I suggest to start such phase 1 month before planned release date. All features could be implemented in fea
    2 KB (339 words) - 10:49, 17 September 2022
  • ...'re multiple ways to achieve that as written in the [https://docs.conan.io/1/integrations/cross_platform/android.html Conan docs]: * the easiest is to download NDK from Conan (option 1 in the docs), then all the magic happens automatically. You need to create
    4 KB (722 words) - 18:08, 2 March 2023