Difference between revisions of "List of bonus limiters"

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Line 17: Line 17:
 
* Bonus type
 
* Bonus type
 
* (optional) bonus subtype
 
* (optional) bonus subtype
 +
* (optional) bonus sourceType and sourceId in struct
 +
* example: (from Adele's bless):
 +
"limiters" : [
 +
{
 +
"type" : "HAS_ANOTHER_BONUS_LIMITER",
 +
"parameters" : [
 +
"GENERAL_DAMAGE_PREMY",
 +
1,
 +
{
 +
"type" : "SPELL_EFFECT",
 +
"id" : "spell.bless"
 +
}
 +
]
 +
}
 +
],
 
===CREATURE_TYPE_LIMITER===
 
===CREATURE_TYPE_LIMITER===
 
Parameters:
 
Parameters:

Revision as of 09:13, 23 March 2023

Predefined Limiters

The limiters take no parameters:

  • SHOOTER_ONLY
  • DRAGON_NATURE
  • IS_UNDEAD
  • CREATURE_NATIVE_TERRAIN
  • OPPOSITE_SIDE

Example:

"limiters" : [ "SHOOTER_ONLY" ]

Customizable Limiters

HAS_ANOTHER_BONUS_LIMITER

Parameters:

  • Bonus type
  • (optional) bonus subtype
  • (optional) bonus sourceType and sourceId in struct
  • example: (from Adele's bless):

"limiters" : [ { "type" : "HAS_ANOTHER_BONUS_LIMITER", "parameters" : [ "GENERAL_DAMAGE_PREMY", 1, { "type" : "SPELL_EFFECT", "id" : "spell.bless" } ] } ],

CREATURE_TYPE_LIMITER

Parameters:

  • Creature id (string)
  • (optional) include upgrades - default is false

CREATURE_ALIGNMENT_LIMITER

Parameters:

  • Alignment identifier

CREATURE_FACTION_LIMITER

Parameters:

  • Faction identifier

CREATURE_TERRAIN_LIMITER

Parameters:

  • Terrain identifier

Example:

"limiters": [ {
	"type":"CREATURE_TYPE_LIMITER",
	"parameters": [ "angel", true ]
} ],
"limiters" : [ {
	"type" : "CREATURE_TERRAIN_LIMITER",
	"parameters" : ["sand"]
} ]

Aggregate Limiters

The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list:

  • allOf (default when no aggregate limiter is specified)
  • anyOf
  • noneOf

Example:

"limiters" : [
    "noneOf",
    "IS_UNDEAD",
    {
        "type" : "HAS_ANOTHER_BONUS_LIMITER",
        "parameters" : [ "SIEGE_WEAPON" ]
    }
]

Bonus string constants

Additional links