List of bonus limiters
From VCMI Project Wiki
Contents
Predefined Limiters
The limiters take no parameters:
- SHOOTER_ONLY
- DRAGON_NATURE
- IS_UNDEAD
- CREATURE_NATIVE_TERRAIN
- OPPOSITE_SIDE
Example:
"limiters" : [ "SHOOTER_ONLY" ]
Customizable Limiters
HAS_ANOTHER_BONUS_LIMITER
Parameters:
- Bonus type
- (optional) bonus subtype
- (optional) bonus sourceType and sourceId in struct
- example: (from Adele's bless):
"limiters" : [ { "type" : "HAS_ANOTHER_BONUS_LIMITER", "parameters" : [ "GENERAL_DAMAGE_PREMY", 1, { "type" : "SPELL_EFFECT", "id" : "spell.bless" } ] } ],
CREATURE_TYPE_LIMITER
Parameters:
- Creature id (string)
- (optional) include upgrades - default is false
CREATURE_ALIGNMENT_LIMITER
Parameters:
- Alignment identifier
CREATURE_FACTION_LIMITER
Parameters:
- Faction identifier
CREATURE_TERRAIN_LIMITER
Parameters:
- Terrain identifier
Example:
"limiters": [ {
"type":"CREATURE_TYPE_LIMITER",
"parameters": [ "angel", true ]
} ],
"limiters" : [ {
"type" : "CREATURE_TERRAIN_LIMITER",
"parameters" : ["sand"]
} ]
Aggregate Limiters
The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list:
- allOf (default when no aggregate limiter is specified)
- anyOf
- noneOf
Example:
"limiters" : [
"noneOf",
"IS_UNDEAD",
{
"type" : "HAS_ANOTHER_BONUS_LIMITER",
"parameters" : [ "SIEGE_WEAPON" ]
}
]
Bonus string constants
- List of all bonus types
- List of bonus value types
- List of bonus range types
- List of bonus duration types
- List of bonus sources
- List of bonus limiters
- List of bonus propagators
- List of bonus updaters