List of bonus value types
From VCMI Project Wiki
Total value of Bonus is calculated using the following:
- For each bonus source type we calculate new source value (for all bonus value types except PERCENT_TO_SOURCE and PERCENT_TO_TARGET_TYPE) using the following:
newVal = (val * (100 + PERCENT_TO_SOURCE) / 100))
PERCENT_TO_TARGET_TYPE applies as PERCENT_TO_SOURCE to targetSourceType of bonus.
- All bonus value types summarized and then used as subject of the following formula:
clamp(((BASE_NUMBER * (100 + PERCENT_TO_BASE) / 100) + ADDITIVE_VALUE) * (100 + PERCENT_TO_ALL) / 100), INDEPENDENT_MAX, INDEPENDENT_MIN)
As for 1.2, semantics of INDEPENDENT_MAX and INDEPENDENT_MIN are wrapped, and first means than bonus total value will be at least INDEPENDENT_MAX, and second means than bonus value will be at most INDEPENDENT_MIN.
List of all bonus value types
- ADDITIVE_VALUE
- BASE_NUMBER
- PERCENT_TO_ALL
- PERCENT_TO_BASE
- INDEPENDENT_MAX
- INDEPENDENT_MIN
- PERCENT_TO_SOURCE (since 1.2)
- PERCENT_TO_TARGET_TYPE (since 1.2)
Bonus string constants
- List of all bonus types
- List of bonus value types
- List of bonus range types
- List of bonus duration types
- List of bonus sources
- List of bonus limiters
- List of bonus propagators
- List of bonus updaters