Spell Format
From VCMI Project Wiki
Current draft. WiP.
- [Todo] config from sptraits
{
"spells":
{
"spellName":
{
//numeric id of spell required only for original spells, prohibited for new spells
"id": 0,
//Original info
//Mandatory, spell type
"kind": "advmap",//"advmap", "combat", "ability"
//Mandatory, spell target type
"targetType":"NO_TARGET",//"CREATURE","CREATURE_EXPERT_MASSIVE","OBSTACLE"
//Mandatory
"name": "Localizable name",
//Mandatory
"abbname": "Localizable abbreviated name",
//Mandatory, localizable description, string array for levels
//Use {xxx} for formatting
"description": ["","","",""],
//Mandatory(?), Spell school
"school": ["air", "earth", "fire", "water"],
//nomber, mandatory; Spell level
"level": 0,
//Mandatory, cost for each school level
"cost": [1,2,3,4],
//Mandatory, power
"power": 10,
//Mandatory, power for each school level
"levelPower": [10,20,30,50],
//Mandatory, chance in % to gain for faction
//NOTE: this field is merged with faction config
"gainChance":
{
"default": 0, //by default for all factions
"faction.first": 3 // specific faction
},
"aiValue": [20,30,40,50],
//VCMI info
//effect: -1 -> spell is negative for influenced creatures,
//0 -> spell is indifferent for them
//1 -> spell is positive for them
"effect": 0,
// anim: main effect animation (AC format), -1 - none
//TODO: arbitary resourceID
"anim": -1,
// ranges: spell range description in SRSL ([no magic] [basic] [advanced] [expert])
"ranges": [ "X", "X", "X", "X" ],
// counters: array of ids of countering spells
//TODO: use string ID
"counters": [spellID, ...]
//flags string array of:
// damage - spell does damage (direct or indirect)
// offensive - direct damage
// rising - rising spell
// summoning //todo:
"flags" : ["flag1", "flag2"],
//string array of bonus names, any one of these bonus grants immunity
"immunity": ["BONUS_NAME", ...],
//string array of bonus names, presence of all bonuses required to be affected by
"limit": ["BONUS_NAME", ...],
"effectsCommon": [{bonus format} ...], //for all spell levels
"effects": [ //for particular level, merged with effectsCommon
[{bonus format} ... ], //no skill
[{bonus format} ... ], //basic
[{bonus format} ... ], //adv
[{bonus format} ... ] //expert
],
//graphics - OPTIONAL; object;
"graphics":
{
// iconImmune - OPTIONAL; string;
//resourse path of icon for SPELL_IMMUNITY bonus (relative to DATA or SPRITES)
"iconImmune":"ZVS/LIB1.RES/E_SPMET"
}
}
}
}
Main articles | |||
---|---|---|---|
Modding changelog | Modding guidelines | How to create a town mod | Mod Handler |
Formats | ||
---|---|---|
Mod file Format | ||
Town Format | Creature Format | Hero Classes Format |
Artifact Format | Animation Format | Hero Format |
Bonus Format | Object Format | Spell Format |
Work-in-progress formats | ||
---|---|---|
Building bonuses | Map format | |
Bonus Type Format | Random map template |
Outdated pages | ||
---|---|---|
Mod system proposal |