Talk:Spell Format

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Spell levels

I don't like how spell levels are described here. Perhaps instead of dozen of 4-element arrays use 4 sub-records?

"levels": [
{ // no skill
    "cost" : 5,
    "target" : "CREATURE",
{ // expert
    "cost" : 2,
    "target" : "NO_TARGET",

Ivan (talk) 15:09, 4 March 2013 (CET)

Please take a look at new version.--AVS (talk) 11:59, 4 March 2013 (CET)
Looks good.
- "power" - Can you expand that 2-word description?
- "kind" - "type" is probably a better name. And "ability" should be renamed to "special" (e.g. Titan Thunder is special spell but not an ability) or even move it to separate field for consistency with other formats.
And some ideas for future. I'm not going to insist on any of them so it's up to you (or to whoever will implement this config in code)
- turn such groups like mind spells into "spell schools" - they won't have skill or anything like that but will allow merging of MIND_IMMUNITY with SCHOOL_IMMUNITY bonuses + modders will be able to define any new groups.
When I finish bonus type handler, It will be possible to define any nomber of "immunity groups" like mind spells - MIND_IMMUNITY is handled by config already but schools not.--AVS (talk) 17:34, 4 March 2013 (CET)
- perhaps merge "effects" with "flags"? "offensive" are obviously negative and "rising" are positive. No need to duplicate it.
Ivan (talk) 15:09, 4 March 2013 (CET)
So "offensive" sets "negative" & "damage", "rising" sets "positive".--AVS (talk) 17:34, 4 March 2013 (CET)