Difference between revisions of "Spell Format"

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Line 35: Line 35:
 
"counters": ["spellID", ...]
 
"counters": ["spellID", ...]
  
//Mandatory, string array of:
+
//Mandatory,flags structure:
 
//              indifferent, negative, positive - Positiveness of spell for target (required)
 
//              indifferent, negative, positive - Positiveness of spell for target (required)
 
// damage - spell does damage (direct or indirect)
 
// damage - spell does damage (direct or indirect)
Line 41: Line 41:
 
// rising - rising spell (implicitly sets positive)
 
// rising - rising spell (implicitly sets positive)
 
// summoning //todo:
 
// summoning //todo:
"flags" : ["flag1", "flag2"],
+
"flags" : {"flag1": true, "flag2": true},
  
//string array of bonus names, any one of these bonus grants immunity
+
//flags structure of bonus names,any one of these bonus grants immunity
"immunity": ["BONUS_NAME", ...],
+
"immunity": {"BONUS_NAME":true, ...},
 
 
//optional| no default | string array of bonus names
+
//optional| no default |flags structure of bonus names
 
//any one of these bonus grants immunity, cant be negated
 
//any one of these bonus grants immunity, cant be negated
"absoluteImmunity": ["BONUS_NAME", ...],
+
"absoluteImmunity": {"BONUS_NAME": true, ...},
  
//string array of bonus names, presence of all bonuses required to be affected by
+
//flags structure of bonus names, presence of all bonuses required to be affected by
"limit": ["BONUS_NAME", ...],
+
"limit": {"BONUS_NAME": true, ...},
  
 
//graphics - OPTIONAL; object;
 
//graphics - OPTIONAL; object;
Line 69: Line 69:
 
},
 
},
  
//Mandatory 4 element array of objects
+
//Mandatory structure
 
//configuration for no skill, basic, adv, expert
 
//configuration for no skill, basic, adv, expert
"levels":[
+
"levels":{
{
+
"none":{
 
//Mandatory, localizable description
 
//Mandatory, localizable description
 
//Use {xxx} for formatting
 
//Use {xxx} for formatting
Line 104: Line 104:
 
}
 
}
 
},
 
},
{...},{...},{...}
+
"basic":{...},"advanced":{...},"expert":{...}
]
+
}
 
}
 
}
  

Revision as of 13:02, 1 March 2014

Current draft. WiP.

{
	"spellName":
	{	//numeric id of spell required only for original spells, prohibited for new spells
		"index": 0,
		//Original Heroes 3 info
		//Mandatory, spell type 
		"type": "adventure",//"adventure", "combat", "ability"
		//Mandatory
		"name": "Localizable name",
		//Mandatory, Spell schools this spell belongs to
		"school": ["air", "earth", "fire", "water"],
		//number, mandatory, Spell level, value in range 1-5
		"level": 1,
		//Mandatory, base power
		"power": 10,
		//Mandatory, default chance for this spell to appear in Mage Guilds
		//Used only if chance for a faction is not set in gainChance field
		"defaultGainChance": 0, 
		//Optional, chance for it to appear in Mage Guild of a specific faction
		//NOTE: this field is linker with faction configuration
		"gainChance":
		{
			"factionName": 3
		},
		//VCMI info
			
		//   anim: main effect animation (AC format), -1 - none
		//TODO: more flexible system to allow defining custom spell effects DEPRECATED
		"anim": -1,
			
		//	 counters: array of ids of countering spells
		"counters": ["spellID", ...]

		//Mandatory,flags structure:
		//              indifferent, negative, positive - Positiveness of spell for target (required)
		//		damage - spell does damage (direct or indirect)
		//		offensive - direct damage (implicitly sets damage and negative)
		//		rising - rising spell (implicitly sets positive)
		//		summoning //todo:
		"flags" : {"flag1": true, "flag2": true},

		//flags structure of bonus names,any one of these bonus grants immunity
		"immunity": {"BONUS_NAME":true, ...},
			
		//optional| no default |flags structure of bonus names
		//any one of these bonus grants immunity, cant be negated
		"absoluteImmunity": {"BONUS_NAME": true, ...},

		//flags structure of bonus names, presence of all bonuses required to be affected by
		"limit": {"BONUS_NAME": true, ...},

		//graphics - OPTIONAL; object;
		"graphics":
		{
			//  iconImmune - OPTIONAL; string; 
			//resourse path of icon for SPELL_IMMUNITY bonus (relative to DATA or SPRITES)
			"iconImmune":"ZVS/LIB1.RES/E_SPMET"
		},

		//OPTIONAL; object; TODO
		"sounds":
		{
			//OPTIONAL; resourse path, casting sound
			"cast":"LIGHTBLT"

		},

		//Mandatory structure
		//configuration for no skill, basic, adv, expert
		"levels":{
		"none":{
			//Mandatory, localizable description
			//Use {xxx} for formatting
			"description": "",


			//Mandatory, number, 
			//cost in mana points
			"cost": 1,

			//Mandatory, number
			"power": 10,

			//Mandatory, number
			"aiValue": 20,

			//Mandatory, spell target type
			"targetType":"NO_TARGET",//"CREATURE","OBSTACLE"
				
			//Mandatory
			//spell range description in SRSL
			"range": "X",

			//Optional, arbitrary name - bonus format map
			//timed effects, overriding by name
			"effects":
			{
				"firstEffect": {[bonus format]},
				"secondEffect": {[bonus format]}
			
			}
		},
		"basic":{...},"advanced":{...},"expert":{...}
		}
	}

}


Modding related articles

Main articles
Modding changelog Modding guidelines How to create a town mod Mod Handler


Formats
Mod file Format
Town Format Creature Format Hero Classes Format
Artifact Format Animation Format Hero Format
Bonus Format Object Format Spell Format


Work-in-progress formats
Building bonuses Map format
Bonus Type Format Random map template


Outdated pages
Mod system proposal