Difference between revisions of "Hero Classes Format"
From VCMI Project Wiki
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+ | ==Required data== | ||
+ | In order to make functional hero class you also need: | ||
+ | * Adventure animation (1 def file) | ||
+ | * Battle animation, male and female version (2 def files) | ||
+ | ==Format== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
// Unique identifier of hero class, camelCase | // Unique identifier of hero class, camelCase |
Revision as of 16:44, 22 November 2013
Required data
In order to make functional hero class you also need:
- Adventure animation (1 def file)
- Battle animation, male and female version (2 def files)
Format
// Unique identifier of hero class, camelCase
"myClassName" :
{
// Various hero animations
"animation"
{
"battle" :
{
// Battle animation for female heroes
"female" : "myMod/battle/heroFemale",
// Battle animation for male heroes, can be same as female
"male" : "myMod/battle/heroMale"
}
"map" :
{
// Map animation for female heroes
"female" : "myMod/map/heroMyClass",
// Map animation for male heroes, can be same as female
"male" : "myMod/map/heroMyClass"
}
},
// Translatable name of hero class
"name" : "My hero class",
// Identifier of faction this class belongs to
"faction" : "myFaction",
// Initial primary skills of heroes
"primarySkills" :
{
"attack" : 2,
"defence" : 0,
"spellpower" : 1,
"knowledge" : 2
},
// Chance to get specific primary skill on level-up
// This set specifies chances for levels 2-9
"lowLevelChance" :
{
"attack" : 15,
"defence" : 10,
"spellpower" : 50,
"knowledge" : 25
},
// Chance to get specific primary skill on level-up
// This set specifies chances for levels starting from 10
"highLevelChance" :
{
"attack" : 25,
"defence" : 5,
"spellpower" : 45,
"knowledge" : 25
},
// Chance to get specific secondary skill on level-up
// Skills not listed here will be considered as unavailable, including universities
"secondarySkills" :
{
"pathfinding" : 3.
"archery" : 6.
...
"resistance" : 5,
"firstAid" : 4
},
// Chance for a this hero class to appear in a town, creates pair with same field in town format
// Used for situations where chance was not set in "tavern" field, chance will be determined as:
// square root( town tavern chance * hero class tavern chance )
"defaultTavern" : 5,
// Chance for this hero to appear in tavern of this factions.
// Reversed version of field "tavern" from town format
// If faction-class pair is not listed in any of them
// chance set to 0 and the class won't appear in tavern of this town
"tavern" :
{
"castle" : 4,
...
"conflux" : 6
}
}
Main articles | |||
---|---|---|---|
Modding changelog | Modding guidelines | How to create a town mod | Mod Handler |
Formats | ||
---|---|---|
Mod file Format | ||
Town Format | Creature Format | Hero Classes Format |
Artifact Format | Animation Format | Hero Format |
Bonus Format | Object Format | Spell Format |
Work-in-progress formats | ||
---|---|---|
Building bonuses | Map format | |
Bonus Type Format | Random map template |
Outdated pages | ||
---|---|---|
Mod system proposal |