Difference between revisions of "List of bonus limiters"

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==Predefined Limiters==
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{{Template:MovedToWebpage|https://vcmi.eu/modders/Bonus/Bonus_Limiters/}}
The limiters take no parameters:
 
* SHOOTER_ONLY
 
* DRAGON_NATURE
 
* IS_UNDEAD
 
* CREATURE_NATIVE_TERRAIN
 
* OPPOSITE_SIDE
 
 
 
Example:
 
<syntaxhighlight lang="javascript">
 
"limiters" : [ "SHOOTER_ONLY" ]
 
</syntaxhighlight>
 
 
 
==Customizable Limiters==
 
===HAS_ANOTHER_BONUS_LIMITER===
 
Parameters:
 
* Bonus type
 
* (optional) bonus subtype
 
* (optional) bonus sourceType and sourceId in struct
 
* example: (from Adele's bless):
 
"limiters" : [
 
{
 
"type" : "HAS_ANOTHER_BONUS_LIMITER",
 
"parameters" : [
 
"GENERAL_DAMAGE_PREMY",
 
1,
 
{
 
"type" : "SPELL_EFFECT",
 
"id" : "spell.bless"
 
}
 
]
 
}
 
],
 
===CREATURE_TYPE_LIMITER===
 
Parameters:
 
* Creature id (string)
 
* (optional) include upgrades - default is false
 
===CREATURE_ALIGNMENT_LIMITER===
 
Parameters:
 
* Alignment identifier
 
===CREATURE_FACTION_LIMITER===
 
Parameters:
 
* Faction identifier
 
===CREATURE_TERRAIN_LIMITER===
 
Parameters:
 
* Terrain identifier
 
 
 
Example:
 
<syntaxhighlight lang="javascript">
 
"limiters": [ {
 
"type":"CREATURE_TYPE_LIMITER",
 
"parameters": [ "angel", true ]
 
} ],
 
</syntaxhighlight>
 
<syntaxhighlight lang="javascript">
 
"limiters" : [ {
 
"type" : "CREATURE_TERRAIN_LIMITER",
 
"parameters" : ["sand"]
 
} ]
 
</syntaxhighlight>
 
 
 
==Aggregate Limiters==
 
The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list:
 
* allOf (default when no aggregate limiter is specified)
 
* anyOf
 
* noneOf
 
 
 
Example:
 
<syntaxhighlight lang="javascript">
 
"limiters" : [
 
    "noneOf",
 
    "IS_UNDEAD",
 
    {
 
        "type" : "HAS_ANOTHER_BONUS_LIMITER",
 
        "parameters" : [ "SIEGE_WEAPON" ]
 
    }
 
]
 
</syntaxhighlight>
 
{{Bonuses}}
 

Latest revision as of 16:22, 16 July 2024

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