|
|
(3 intermediate revisions by one other user not shown) |
Line 1: |
Line 1: |
− | ==Predefined Limiters==
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Bonus/Bonus_Limiters/}} |
− | The limiters take no parameters:
| |
− | * SHOOTER_ONLY
| |
− | * DRAGON_NATURE
| |
− | * IS_UNDEAD
| |
− | * CREATURE_NATIVE_TERRAIN
| |
− | * OPPOSITE_SIDE
| |
− | | |
− | Example:
| |
− | <syntaxhighlight lang="javascript">
| |
− | "limiters" : [ "SHOOTER_ONLY" ]
| |
− | </syntaxhighlight>
| |
− | | |
− | ==Customizable Limiters==
| |
− | ===HAS_ANOTHER_BONUS_LIMITER===
| |
− | Parameters:
| |
− | * Bonus type
| |
− | * (optional) bonus subtype
| |
− | ===CREATURE_TYPE_LIMITER===
| |
− | Parameters:
| |
− | * Creature id (string)
| |
− | * (optional) include upgrades - default is false
| |
− | ===CREATURE_ALIGNMENT_LIMITER===
| |
− | Parameters:
| |
− | * Alignment identifier
| |
− | ===CREATURE_FACTION_LIMITER===
| |
− | Parameters:
| |
− | * Faction identifier
| |
− | ===CREATURE_TERRAIN_LIMITER===
| |
− | Parameters:
| |
− | * Terrain identifier
| |
− | | |
− | Example:
| |
− | <syntaxhighlight lang="javascript">
| |
− | "limiters": [ {
| |
− | "type":"CREATURE_TYPE_LIMITER",
| |
− | "parameters": [ "angel", true ]
| |
− | } ],
| |
− | </syntaxhighlight>
| |
− | <syntaxhighlight lang="javascript">
| |
− | "limiters" : [ {
| |
− | "type" : "CREATURE_TERRAIN_LIMITER",
| |
− | "parameters" : ["sand"]
| |
− | } ]
| |
− | </syntaxhighlight>
| |
− | | |
− | ==Aggregate Limiters==
| |
− | The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list:
| |
− | * allOf (default when no aggregate limiter is specified)
| |
− | * anyOf
| |
− | * noneOf
| |
− | | |
− | Example:
| |
− | <syntaxhighlight lang="javascript">
| |
− | "limiters" : [
| |
− | "noneOf",
| |
− | "IS_UNDEAD",
| |
− | {
| |
− | "type" : "HAS_ANOTHER_BONUS_LIMITER",
| |
− | "parameters" : [ "SIEGE_WEAPON" ]
| |
− | }
| |
− | ]
| |
− | </syntaxhighlight>
| |
− | {{Bonuses}}
| |