Difference between revisions of "Spell Format"

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Line 86: Line 86:
 
"range": "X",
 
"range": "X",
  
//Optional, bonus format array
+
//Optional, arbitrary name - bonus format map
//timed effects  
+
//timed effects, overriding by name
 
"effects":
 
"effects":
[
+
{
{bonus format}, ...
+
"firstEffect": {[bonus format]},
]
+
"secondEffect": {[bonus format]}
 +
 +
}
 
},
 
},
 
{...},{...},{...}
 
{...},{...},{...}

Revision as of 14:32, 16 February 2014

Current draft. WiP.

{
	"spellName":
	{	//numeric id of spell required only for original spells, prohibited for new spells
		"index": 0,
		//Original Heroes 3 info
		//Mandatory, spell type 
		"type": "adventure",//"adventure", "combat", "ability"
		//Mandatory
		"name": "Localizable name",
		//Mandatory, Spell schools this spell belongs to
		"school": ["air", "earth", "fire", "water"],
		//number, mandatory, Spell level, value in range 1-5
		"level": 1,
		//Mandatory, base power
		"power": 10,
		//Mandatory, default chance for this spell to appear in Mage Guilds
		//Used only if chance for a faction is not set in gainChance field
		"defaultGainChance": 0, 
		//Optional, chance for it to appear in Mage Guild of a specific faction
		//NOTE: this field is linker with faction configuration
		"gainChance":
		{
			"factionName": 3
		},
		//VCMI info
			
		//   anim: main effect animation (AC format), -1 - none
		//TODO: more flexible system to allow defining custom spell effects
		"anim": -1,
			
		//	 counters: array of ids of countering spells
		"counters": ["spellID", ...]

		//Mandatory, string array of:
		//              indifferent, negative, positive - Positiveness of spell for target (required)
		//		damage - spell does damage (direct or indirect)
		//		offensive - direct damage (implicitly sets damage and negative)
		//		rising - rising spell (implicitly sets positive)
		//		summoning //todo:
		"flags" : ["flag1", "flag2"],

		//string array of bonus names, any one of these bonus grants immunity
		"immunity": ["BONUS_NAME", ...],
			
		//optional| no default | string array of bonus names
		//any one of these bonus grants immunity, cant be negated TODO
		"absoluteImmunity": ["BONUS_NAME", ...],

		//string array of bonus names, presence of all bonuses required to be affected by
		"limit": ["BONUS_NAME", ...],

		//graphics - OPTIONAL; object;
		"graphics":
		{
			//  iconImmune - OPTIONAL; string; 
			//resourse path of icon for SPELL_IMMUNITY bonus (relative to DATA or SPRITES)
			"iconImmune":"ZVS/LIB1.RES/E_SPMET"
		},
		//Mandatory 4 element array of objects
		//configuration for no skill, basic, adv, expert
		"levels":[
		{
			//Mandatory, localizable description
			//Use {xxx} for formatting
			"description": "",


			//Mandatory, number, 
			//cost in mana points
			"cost": 1,

			//Mandatory, number
			"power": 10,

			//Mandatory, number
			"aiValue": 20,

			//Mandatory, spell target type
			"targetType":"NO_TARGET",//"CREATURE","OBSTACLE"
				
			//Mandatory
			//spell range description in SRSL
			"range": "X",

			//Optional, arbitrary name - bonus format map
			//timed effects, overriding by name
			"effects":
			{
				"firstEffect": {[bonus format]},
				"secondEffect": {[bonus format]}
			
			}
		},
		{...},{...},{...}
		]
	}

}


Modding related articles

Main articles
Modding changelog Modding guidelines How to create a town mod Mod Handler


Formats
Mod file Format
Town Format Creature Format Hero Classes Format
Artifact Format Animation Format Hero Format
Bonus Format Object Format Spell Format


Work-in-progress formats
Building bonuses Map format
Bonus Type Format Random map template


Outdated pages
Mod system proposal