Difference between revisions of "Spell Format"

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Line 10: Line 10:
 
"index": 0,
 
"index": 0,
  
//Original info
+
//Original Heroes 3 info
 
 
 
//Mandatory, spell type  
 
//Mandatory, spell type  
Line 18: Line 18:
 
"name": "Localizable name",
 
"name": "Localizable name",
  
//Mandatory(?), Spell school
+
//Mandatory, Spell schools this spell belongs to
 
"school": ["air", "earth", "fire", "water"],
 
"school": ["air", "earth", "fire", "water"],
  
//number, mandatory, 1-5; Spell level
+
//number, mandatory, Spell level, value in range 1-5
 
"level": 1,
 
"level": 1,
  
Line 27: Line 27:
 
"power": 10,
 
"power": 10,
  
 +
//Mandatory, default chance for this spell to appear in Mage Guilds
 +
//Used only if chance for a faction is not set in gainChance field
 +
"defaultGainChance": 0,
  
"defaultGainChance": 0, //by default for all factions
+
//Optional, chance for it to appear in Mage Guild of a specific faction
 
+
//NOTE: this field is linker with faction configuration
//Mandatory, chance in % to gain for faction
 
//NOTE: this field is merged with faction config
 
 
"gainChance":
 
"gainChance":
 
{
 
{
Line 42: Line 43:
 
 
 
//  anim: main effect animation (AC format), -1 - none
 
//  anim: main effect animation (AC format), -1 - none
//TODO: arbitary resourceID
+
//TODO: more flexible system to allow defining custom spell effects
 
"anim": -1,
 
"anim": -1,
 
 
Line 109: Line 110:
 
{...},{...},{...}
 
{...},{...},{...}
 
]
 
]
 
 
 
}
 
}
 
}
 
}

Revision as of 20:57, 15 February 2014

Current draft. WiP.

{
	"spells":
	{
		"spellName":
		{
			//numeric id of spell required only for original spells, prohibited for new spells
			"index": 0,

			//Original Heroes 3 info
			
			//Mandatory, spell type 
			"type": "adventure",//"adventure", "combat", "ability"

			//Mandatory
			"name": "Localizable name",

			//Mandatory, Spell schools this spell belongs to
			"school": ["air", "earth", "fire", "water"],

			//number, mandatory, Spell level, value in range 1-5
			"level": 1,

			//Mandatory, base power
			"power": 10,

			//Mandatory, default chance for this spell to appear in Mage Guilds
			//Used only if chance for a faction is not set in gainChance field
			"defaultGainChance": 0, 

			//Optional, chance for it to appear in Mage Guild of a specific faction
			//NOTE: this field is linker with faction configuration
			"gainChance":
			{
				"factionName": 3
			},


			//VCMI info

			
			//   anim: main effect animation (AC format), -1 - none
			//TODO: more flexible system to allow defining custom spell effects
			"anim": -1,
			
			//	 counters: array of ids of countering spells
			"counters": ["spellID", ...]

			//Mandatory, string array of:
			//              indifferent, negative, positive - Positiveness of spell for target (required)
			//		damage - spell does damage (direct or indirect)
			//		offensive - direct damage (implicitly sets damage and negative)
			//		rising - rising spell (implicitly sets positive)
			//		summoning //todo:
			"flags" : ["flag1", "flag2"],

			//string array of bonus names, any one of these bonus grants immunity
			"immunity": ["BONUS_NAME", ...],
			
			//optional| no default | string array of bonus names
			//any one of these bonus grants immunity, cant be negated
			"absoluteImmunity": ["BONUS_NAME", ...],

			//string array of bonus names, presence of all bonuses required to be affected by
			"limit": ["BONUS_NAME", ...],

			//graphics - OPTIONAL; object;
			"graphics":
			{
				//  iconImmune - OPTIONAL; string; 
				//resourse path of icon for SPELL_IMMUNITY bonus (relative to DATA or SPRITES)
				"iconImmune":"ZVS/LIB1.RES/E_SPMET"
			},

			//Mandatory 4 element array of objects
			//configuration for no skill, basic, adv, expert
			"levels":[
			{
				//Mandatory, localizable description
				//Use {xxx} for formatting
				"description": "",


				//Mandatory, number, 
				//cost in mana points
				"cost": 1,

				//Mandatory, number
				"power": 10,

				//Mandatory, number
				"aiValue": 20,

				//Mandatory, spell target type
				"targetType":"NO_TARGET",//"CREATURE","OBSTACLE"
				
				//Mandatory
				//spell range description in SRSL
				"range": "X",

				//Optional, bonus format array
				//timed effects 
				"effects":
				[
				{bonus format}, ...
				]
			},
			{...},{...},{...}
			]
		}
	}
}


Modding related articles

Main articles
Modding changelog Modding guidelines How to create a town mod Mod Handler


Formats
Mod file Format
Town Format Creature Format Hero Classes Format
Artifact Format Animation Format Hero Format
Bonus Format Object Format Spell Format


Work-in-progress formats
Building bonuses Map format
Bonus Type Format Random map template


Outdated pages
Mod system proposal