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- [[VCMI]] is an open-source project aiming to reimplement HMM3:WoG and SoD game engines, giving it new and extended possibilities.2 KB (319 words) - 08:41, 25 August 2023
- The purpose of VCMI project is to rewrite the entire HOMM 3: SoD and WoG engines from scratch, giving it new and extended possibilities. We hope to <li> Many of [[WoG]] features, like Mithril</li>5 KB (792 words) - 09:15, 15 January 2024
- === Wog features ===5 KB (711 words) - 14:55, 26 September 2022
- ...cases. Graphical glitches, significant differences in game mechanics from WoG (in this case remember that not everything is implemented yet, we usually d3 KB (578 words) - 09:27, 7 October 2022
- WoG ability. WoG ability. Gains new creatures for each enemy killed18 KB (2,500 words) - 15:09, 17 December 2023
- *[http://www.4shared.com/document/F_3NbdTI/New_WoG_Features.html? New WoG features]2 KB (366 words) - 11:59, 29 January 2023
- To maintain compatibility with old WoG mods, all ERM functions have to be mapped into new set of Python functions.3 KB (498 words) - 16:07, 29 December 2013
- // Needed mostly to port any existing mods to vcmi (e.g. WoG distributed with Era)5 KB (591 words) - 14:47, 17 April 2023
- //numeric ID, mandatory for h3/wog objects, shall be unique if not defined //numeric sub ID, mandatory for h3/wog objects, shall be unique if set5 KB (647 words) - 19:53, 5 July 2023
- ====Do I need to install WoG to play VCMI?==== No. VCMI has it's own port of WoG mod available from Launcher. We recommend to install VCMI over fresh SoD /2 KB (318 words) - 11:05, 15 January 2024
- |author=WoG Team & epigones |description=Artifacts from Heroes of Might & Magic 4. Needs WoG mod to work.49 KB (7,009 words) - 13:09, 9 November 2023
- "wog:creature.supremeArchangel" : 99998 KB (738 words) - 20:26, 24 December 2016
- * Optionally, you can have also WoG or ERA installed.6 KB (1,035 words) - 16:17, 20 August 2017