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- ...implemented or original to VCMI. For an exact list of implemented objects, artifacts, spells and so on, please check [http://spreadsheets.google.com/ccc?key=pRh <li> Stack Experience, Commanders</li>5 KB (792 words) - 09:15, 15 January 2024
- * quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/6 * move artifacts between visiting town and garrison heroes5 KB (711 words) - 14:55, 26 September 2022
- After 1.2: points per turn (used for artifacts, global 1 point/turn regeneration and mysticism secondary skill) Note: used for Necromancy secondary skill, Necromancy artifacts and town buildings.18 KB (2,500 words) - 15:09, 17 December 2023
- * Battles. Spells from artifacts like AOTD are autocasted on beginning of the battle, not beginning of turn. * Objects. Black market changes artifacts every month like town artifact merchants do. Can be disabled using BLACK_MA2 KB (366 words) - 11:59, 29 January 2023
- * [[Stack experience]] * [[Stack artifacts]]3 KB (498 words) - 16:07, 29 December 2013
- ** SERVICES:artifacts() * {{todo}} '''!?BG''' at every action taken by any stack or by the hero7 KB (696 words) - 21:55, 11 May 2020
- == Artifacts == Amount fields can also be used to select stack size2 KB (235 words) - 16:18, 22 June 2014
- /// amount - size of stack /// type - string ID of creature for this stack2 KB (159 words) - 19:13, 29 June 2014
- == Stack instance format == {< Stack instance format>},8 KB (738 words) - 20:26, 24 December 2016
- #: Currently spells only give them for one turn, but artifacts have permanent effect so it's would be great to support arbitrary number of .... E.g we automatically enable it for heroes that only have one unit in one stack.10 KB (1,525 words) - 08:17, 24 October 2015