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  • .../github.com/vcmi/vcmi/blob/develop/config/schemas/hero.json config/schemas/hero.json] In order to make functional hero you also need:
    3 KB (383 words) - 06:45, 27 August 2018
  • In order to make functional hero class you also need: // Unique identifier of hero class, camelCase
    3 KB (347 words) - 04:43, 3 September 2017
  • Used with Legion artifacts (town visited by hero) * HERO
    501 bytes (78 words) - 16:45, 21 November 2014
  • // to keep one file per object (creature/hero/etc) and, if applicable, add separate file // List of hero classes configuration files
    5 KB (591 words) - 14:47, 17 April 2023
  • // directions from which hero can visit this object.
    5 KB (647 words) - 19:53, 5 July 2023
  • ...ned on, sending CStackInstance* will actually send an owning object (town, hero, garrison, etc) id and the stack slot position.
    10 KB (1,554 words) - 17:06, 29 December 2013
  • * debug -> for debugging, e.g. hero moved to (12,3,0), direction 3', 'following artifacts influence X: .. or pa ...ging the control flow, the execution progress or fine-grained events, e.g. hero movement completed, entering CMapEditManager::updateTerrainViews: posx '10'
    6 KB (920 words) - 17:39, 22 April 2013
  • |download=https://www.mediafire.com/file/33dpbrs5bu4up6j/H4+arts+-+hero.zip/file |description=Mod adds new Rampart hero and all Centaurs under his command start to shoot! WARNING: mod works only
    49 KB (7,009 words) - 13:09, 9 November 2023
  • ===Hero classes format === * New propagators are avaliable: HERO, TEAM_PROPAGATOR, GLOBAL_EFFECT. See full [[list of bonus propagators]]
    7 KB (953 words) - 13:13, 27 July 2014
  • * position - optional, if set work like transport item or have on particular hero ..., if set (position ignored) work like transport item or have on particular hero
    5 KB (758 words) - 08:45, 20 May 2017
  • #REDIRECT [[Hero Classes Format]]
    33 bytes (4 words) - 21:01, 14 January 2014
  • ==hero visitables== Buildings that give one or another bonus to visiting hero. All should be handled via configurable objects system.
    3 KB (379 words) - 19:07, 27 April 2014
  • "hero" : "", ...ne, Level, PrimaryStat, KillHero, KillCreature, Artifact, Army, Resources, Hero, Player, Custom
    8 KB (738 words) - 20:26, 24 December 2016
  • * [[Hero Format]]
    2 KB (291 words) - 18:34, 18 March 2023

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