Difference between revisions of "List of bonus duration types"
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* N_TURNS //used during battles, after battle bonus is always removed | * N_TURNS //used during battles, after battle bonus is always removed | ||
* N_DAYS | * N_DAYS | ||
− | * | + | * UNTIL_BEING_ATTACKED //removed after any damage-inflicting attack |
* UNTIL_ATTACK //removed after attack and counterattacks are performed | * UNTIL_ATTACK //removed after attack and counterattacks are performed | ||
* STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance | * STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance |
Latest revision as of 22:48, 29 September 2016
Bonus may have any of these durations. They acts in disjunction.
List of all bonus duration types
- PERMANENT
- ONE_BATTLE //at the end of battle
- ONE_DAY //at the end of day
- ONE_WEEK //at the end of week (bonus lasts till the end of week, thats NOT 7 days
- N_TURNS //used during battles, after battle bonus is always removed
- N_DAYS
- UNTIL_BEING_ATTACKED //removed after any damage-inflicting attack
- UNTIL_ATTACK //removed after attack and counterattacks are performed
- STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance
- COMMANDER_KILLED
Bonus string constants
- List of all bonus types
- List of bonus value types
- List of bonus range types
- List of bonus duration types
- List of bonus sources
- List of bonus limiters
- List of bonus propagators
- List of bonus updaters