Difference between revisions of "Artifact Format"
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TODO: | TODO: | ||
− | |||
* Artifacts growing with Commander level | * Artifacts growing with Commander level | ||
− | + | ==Required data== | |
+ | In order to make functional artifact you also need: | ||
+ | * Icon for hero inventory (1 image) | ||
+ | * Icon for popup windows (1 image, optional) | ||
+ | * Animation for adventure map (1 animation) | ||
+ | ==Format== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
{ | { | ||
− | "type": "HERO", | + | "type": ["HERO", "CREATURE", "COMMANDER"] //what kind of bearer can use this artifact |
− | "class": "TREASURE", //MINOR, MAJOR, RELIC, SPECIAL | + | "class": "TREASURE", //TREASURE, MINOR, MAJOR, RELIC, SPECIAL |
"slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4, | "slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4, | ||
//MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5 | //MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5 | ||
+ | //also possible MISC, RING | ||
"value": 12000, //based on ARTRAITS.txt | "value": 12000, //based on ARTRAITS.txt | ||
"text": | "text": | ||
Line 24: | Line 29: | ||
"image": "BigSword.png", | "image": "BigSword.png", | ||
"large": "BigSword_large.png", | "large": "BigSword_large.png", | ||
− | "map": "BigSword.def" | + | "map": "BigSword.def"//def file for adventure map |
− | |||
}, | }, | ||
"bonuses": | "bonuses": | ||
Line 31: | Line 35: | ||
Bonus_1, | Bonus_1, | ||
Bonus_2 | Bonus_2 | ||
− | } | + | }, |
+ | "components": //optional, for combined artifacts only | ||
+ | [ | ||
+ | "artifact1", | ||
+ | "artifact2", | ||
+ | "artifact3" | ||
+ | ], | ||
+ | "warMachine" : "some.creature" //if set with artifact works like war machine | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | |||
+ | |||
+ | {{Modding}} |
Latest revision as of 17:24, 6 June 2017
See thread http://forum.vcmi.eu/viewtopic.php?t=558 for discussion
Artifact bonuses use Bonus Format.
TODO:
- Artifacts growing with Commander level
Required data
In order to make functional artifact you also need:
- Icon for hero inventory (1 image)
- Icon for popup windows (1 image, optional)
- Animation for adventure map (1 animation)
Format
{
"type": ["HERO", "CREATURE", "COMMANDER"] //what kind of bearer can use this artifact
"class": "TREASURE", //TREASURE, MINOR, MAJOR, RELIC, SPECIAL
"slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
//MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5
//also possible MISC, RING
"value": 12000, //based on ARTRAITS.txt
"text":
{
"name": "Big Sword",
"description": "Big sword gived +10 attack to hero",
"event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack"
},
"graphics":
{
"image": "BigSword.png",
"large": "BigSword_large.png",
"map": "BigSword.def"//def file for adventure map
},
"bonuses":
{
Bonus_1,
Bonus_2
},
"components": //optional, for combined artifacts only
[
"artifact1",
"artifact2",
"artifact3"
],
"warMachine" : "some.creature" //if set with artifact works like war machine
}
Main articles | ||
---|---|---|
Modding changelog | Modding guidelines | Mod Handler |
Formats | ||
---|---|---|
Mod file Format | ||
Town Format | Creature Format | Hero Classes Format |
Artifact Format | Animation Format | Hero Format |
Bonus Format | Object Format | Spell Format |
Work-in-progress formats | ||
---|---|---|
Building bonuses | Map format | |
Bonus Type Format | Random map template |
Outdated pages | ||
---|---|---|
Mod system proposal |