Artifact Format
From VCMI Project Wiki
See thread http://forum.vcmi.eu/viewtopic.php?t=558 for discussion
Artifact bonuses use Bonus Format.
TODO:
- Artifacts growing with Commander level
{
"type": ["HERO", "CREATURE", "COMMANDER"] //what kind of bearer can use this artifact
"class": "TREASURE", //TREASURE, MINOR, MAJOR, RELIC, SPECIAL
"slot": "HEAD", //SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
//MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5
//also possible MISC, RING
"value": 12000, //based on ARTRAITS.txt
"text":
{
"name": "Big Sword",
"description": "Big sword gived +10 attack to hero",
"event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack"
},
"graphics":
{
"image": "BigSword.png",
"large": "BigSword_large.png",
"map": "BigSword.def"//def file for adventure map
},
"bonuses":
{
Bonus_1,
Bonus_2
},
"components": //optional, for combined artifacts only
[
"artifact1",
"artifact2",
"artifact3"
]
}
Main articles | |||
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Modding changelog | Modding guidelines | How to create a town mod | Mod Handler |
Formats | ||
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Mod file Format | ||
Town Format | Creature Format | Hero Classes Format |
Artifact Format | Animation Format | Hero Format |
Bonus Format | Object Format | Spell Format |
Work-in-progress formats | ||
---|---|---|
Building bonuses | Map format | |
Bonus Type Format | Random map template |
Outdated pages | ||
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Mod system proposal |