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  • 85 bytes (11 words) - 16:25, 16 July 2024
  • 86 bytes (11 words) - 16:24, 16 July 2024
  • *{{todo}} Hero animation for editor (one cadre) : in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr ca
    1,002 bytes (163 words) - 18:25, 29 January 2013
  • #REDIRECT [[Hero Classes Format]]
    33 bytes (4 words) - 21:01, 14 January 2014

Page text matches

  • <li> Hero and Hero Meeting windows</li>
    5 KB (792 words) - 09:15, 15 January 2024
  • * Examples for both propagation and inheritance (e.g. Artifact -> Hero -> Creature)
    487 bytes (71 words) - 22:45, 1 September 2017
  • ...name), the server passively processes the requests and updates game state (hero stats, bonuses, object owners, player resources etc). It may be resonable t
    1 KB (218 words) - 19:22, 24 May 2010
  • * hero list preview on the "start map" screen. ...e if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.
    5 KB (711 words) - 14:55, 26 September 2022
  • * Hero experience capacity currently at 2^64, which equals 199 levels with typical
    666 bytes (99 words) - 07:32, 18 May 2014
  • ...dzo zależy na szybkości, to można sprawdzać tylko czary o ID ze zbioru hero->spells (to „własna” księga czarów bohatera), choć w pewnych specyf
    49 KB (7,674 words) - 14:45, 23 December 2011
  • * [[Hero]] handler
    803 bytes (106 words) - 07:46, 23 April 2012
  • * [[Hero]] - hero instance with stats, abilities, army and artifacts. Defined as CGHeroInstan
    704 bytes (105 words) - 13:30, 10 November 2011
  • Every game object ([[creature]], [[artifact]], [[hero]], [[spell]]) needs to have unique numeric identifier (ID). These IDs are a
    2 KB (338 words) - 18:16, 30 January 2013
  • ...ata would be possible without server polling (resizing of windows, sorting hero lists, choosing possible skin etc.)) and there can be direct access to clie
    990 bytes (160 words) - 12:09, 6 February 2012
  • // Maximum level that hero can reach on this map. Optional, default is 199 (internal engine limitation "defeatString" : "Lose your capital Steadwick or your hero Roland",
    11 KB (1,393 words) - 15:11, 16 January 2017
  • ...heroes will not try to visit that object until it's reached (or reserving hero is lost). ...the goal directly (goal is elementar). Typical elementar action is moving hero to certain tile.
    3 KB (424 words) - 17:44, 4 August 2018
  • # Hero As concrete object in hero instance contains permanent spells aviable for caster.
    3 KB (384 words) - 11:47, 11 March 2014
  • * Generalization of handling growing arts, creature exp, hero speciality.
    1 KB (167 words) - 01:55, 9 March 2014
  • * {{todo}} '''!?BG''' at every action taken by any stack or by the hero ...HE''' when the hero # is attacked by an enemy hero or visited by an allied hero
    7 KB (696 words) - 21:55, 11 May 2020
  • ...=25% | [[Town Format]] || width=25% | [[Creature Format]] || width=25% | [[Hero Classes Format]] ...| [[Artifact Format]] || width=25% | [[Animation Format]] || width=25% | [[Hero Format]]
    1 KB (118 words) - 16:43, 18 June 2024
  • ** {{done}} hero options
    2 KB (207 words) - 06:56, 12 May 2017
  • *{{todo}} Hero animation for editor (one cadre) : in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr ca
    1,002 bytes (163 words) - 18:25, 29 January 2013
  • |download=https://www.mediafire.com/file/33dpbrs5bu4up6j/H4+arts+-+hero.zip/file |description=Mod adds new Rampart hero and all Centaurs under his command start to shoot! WARNING: mod works only
    49 KB (7,036 words) - 16:36, 16 July 2024
  • ===Hero classes format === * New propagators are avaliable: HERO, TEAM_PROPAGATOR, GLOBAL_EFFECT. See full [[list of bonus propagators]]
    7 KB (953 words) - 13:13, 27 July 2014

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