Bonus Format
From VCMI Project Wiki
Enumerative parameters are described in HeroBonus.h file.
Contents
Short format
{
["BONUS_TYPE", val, subtype, additionalInfo]
}
Full format
All parameters but type are optional.
{
"type": "BONUS_TYPE",
"subtype": 0,
"val" : 0,
"valueType", "VALUE_TYPE",
"addInfo" : 0,
"duration" : "BONUS_DURATION",
"turns" : 0,
"sourceType" : "SOURCE_TYPE",
"sourceID" : 0,
"effectRange" : "EFFECT_RANGE",
"limiter" : ["LIMITER_TYPE", optional_parameters (...)]
"propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)]
"description" : ""
}
Subtype resolution
All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config more rewadble. The following identifiers are supported:
- [creature.]
- [artifact.]
- [skill.]
"pathfinding", "archery", "logistics", "scouting", "diplomacy",
"navigation", "leadership", "wisdom", "mysticism", "luck",
"ballistics", "eagleEye", "necromancy", "estates", "fireMagic",
"airMagic", "waterMagic", "earthMagic", "scholar", "tactics",
"artillery", "learning", "offence", "armorer", "intelligence",
"sorcery", "resistance", "firstAid"
- [resource.]
Possible values:
"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
- [hero.]
- [faction.]
Example
"bonus" :
{
"type" : "HATE",
"subtype" : "creature.enchanter"
"val" : 50
}
This bonus makes creature do 50% more damage to Enchanters.
Bonus string constants
- Bonus Format
- List of all bonus types
- List of bonus value types
- List of bonus range types
- List of bonus duration types
- List of bonus sources
- List of bonus limiters
- List of bonus propagators