Mod file Format
From VCMI Project Wiki
This is description of mod.json file, main file for mods.
{
// Name of your mod. While it does not have hard length limit
// it should not be longer than ~30 symbols to fit into allowed space
"name" : "My test mod",
// More lengthy description of mod. No hard limit. This text will be visible in launcher.
// This field can use small subset of HTML, see link at the bottom of this page.
"description" : "My test mod that add a lot of useless stuff into the game",
// Author of mod. Can be nickname, real name or name of team
"author" : "Anonymous",
// Home page of mod or link to forum thread to contact the author
"contact" : "http://example.com",
// Type of mod, e.g. "Town", "Artifacts", "Graphical".
"modType" : "Graphical",
// List of mods that are required to run this one
"depends" :
[
"baseMod"
],
// List of mods that can't be enabled in the same time as this one
"conflicts" :
[
"badMod"
],
// Following section describes configuration files with content added by mod
// It can be split into several files in any way you want but recommended organization is
// to keep one file per object (creature/hero/etc) and, if applicable, add separate file
// with translatable strings for each type of content
// See "additional links" at the bottom of page for descriptions of each of these formats
// list of factions/towns configuration files
"factions" :
[
"config/myMod/faction.json"
]
// List of hero classes configuration files
"heroClasses" :
[
"config/myMod/heroClasses.json"
],
// List of heroes configuration files
"heroes" :
[
"config/myMod/heroes.json"
],
// list of creature configuration files
"creatures" :
[
"config/myMod/creatures.json"
],
// List of artifacts configuration files
"artifacts" :
[
"config/myMod/artifacts.json"
],
// Optional, description on how files are organized in your mod
// In most cases you do not need to use this field
// Needed mostly to port any existing mods to vcmi (e.g. WoG distributed with Era)
// Example below is default value, which is "Content" directory that acts as H3 root directory
"filesystem":
{
"":
[
{"type" : "dir", "path" : "/Content"}
]
}
}
For mod description it is possible to use certain subset of HTML as described here:
http://qt-project.org/doc/qt-5.0/qtgui/richtext-html-subset.html
Main articles | |||
---|---|---|---|
Modding changelog | Modding guidelines | How to create a town mod | Mod Handler |
Formats | ||
---|---|---|
Mod file Format | ||
Town Format | Creature Format | Hero Classes Format |
Artifact Format | Animation Format | Hero Format |
Bonus Format | Object Format | Spell Format |
Work-in-progress formats | ||
---|---|---|
Building bonuses | Map format | |
Bonus Type Format | Random map template |
Outdated pages | ||
---|---|---|
Mod system proposal |