Difference between revisions of "Talk:Hero Classes Format"

From VCMI Project Wiki
Jump to: navigation, search
(Some missing things)
Line 4: Line 4:
  
 
1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3.  
 
1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3.  
 +
: in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr cadre)
 +
: But what if animation become longer?
  
 
2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point).
 
2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point).
 
[[User:Ivan|Ivan]] ([[User talk:Ivan|talk]]) 16:49, 29 January 2013 (CET)
 
[[User:Ivan|Ivan]] ([[User talk:Ivan|talk]]) 16:49, 29 January 2013 (CET)
 +
: Flags in H3 has separate animations, synchronized with hero animation. I`m not sure that it may necessary

Revision as of 16:42, 29 January 2013

Some missing things

  • [Todo] Hero animation for editor (one cadre)
  • [Todo] configurable flag animation (for map and editor)

1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3.

in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr cadre)
But what if animation become longer?

2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point). Ivan (talk) 16:49, 29 January 2013 (CET)

Flags in H3 has separate animations, synchronized with hero animation. I`m not sure that it may necessary