Difference between revisions of "Hero Format"
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// Small 48x32px portrait | // Small 48x32px portrait | ||
"small" : "myMod/myHero/small.png" | "small" : "myMod/myHero/small.png" | ||
+ | |||
+ | // Class-independent animation in battle | ||
+ | "small" : "myMod/myHero/battle.def" | ||
+ | |||
}, | }, | ||
Revision as of 06:45, 27 August 2018
Schema in git: config/schemas/hero.json
Required data
In order to make functional hero you also need:
- Portraits, small and big versions (2 images)
- Specialty icons, small and big versions (2 images)
Format
"myHeroName" :
{
// Identifier of class. Usually camelCase version of human-readable name
"class" : "wizard",
// List of starting spells, if available. Will also grant spellbook
"spellbook" :
[
"magicArrow"
],
// Set to true if the hero is female by default (can be changed in map editor)
"female" : true,
// If set to true hero will be unavailable on start and won't appear in taverns (campaign heroes)
"special" : true,
// All translatable texts related to hero
"texts" :
{
"name" : "My Hero",
"biography" : "This is a long story...",
"specialty" :
{
// Description visible when hovering over specialty icon
"description" : "Spell mastery: Magic Arrow",
// Tooltip visible on clicking icon. Can use {} symbols to change title to yellow
// as well as escape sequences "\n" to add line breaks
"tooltip" : "{Magic Arrow}\n\nCasts powerfull magic arrows",
// Name of your specialty
"name" : "Magic Arrow"
}
},
// Graphics used by hero
"images" :
{
// Small 32px speciality icon
"specialtySmall" : "myMod/myHero/specSmall.png",
// Large 44px speciality icon
"specialtyLarge" : "myMod/myHero/specLarge.png",
// Large 58x64px portrait
"large" : "myMod/myHero/large.png",
// Small 48x32px portrait
"small" : "myMod/myHero/small.png"
// Class-independent animation in battle
"small" : "myMod/myHero/battle.def"
},
// Initial hero army when recruited in tavern
// Must have 1-3 elements
"army" :
[
// First always available stack
{
// Identifier of creature in this stack
"creature" : "mage",
// Minimal and maximum size of stack. Size will be
// determined randomly at the start of the game
"max" : 2,
"min" : 1
},
// Second stack has 90 % chance to appear
{
"creature" : "archmage",
"max" : 1,
"min" : 1
},
// Third stack with just 20 % chance to appear
{
"creature" : "mage",
"max" : 2,
"min" : 1
}
],
// List of skills received by hero
// Not limited by size - you can add as many skills as you wish
"skills" :
[
{
// Skill level, basic, advanced or expert
"level" : "basic",
// Skill identifier, camelCase version of name
"skill" : "wisdom"
},
{
"level" : "basic",
"skill" : "waterMagic"
}
],
// Description of specialty mechanics using bonuses (with updaters)
"specialty" : {
// to be merged with all bonuses, use for specialties with multiple similar bonuses (optional)
"base" : {common bonus properties},
"bonuses" : {
// use updaters for bonuses that grow with level
"someBonus" : {Bonus Format},
"anotherOne" : {Bonus Format}
},
// adds creature specialty following the HMM3 default formula
"creature" : "griffin"
}
}
Main articles | |||
---|---|---|---|
Modding changelog | Modding guidelines | How to create a town mod | Mod Handler |
Formats | ||
---|---|---|
Mod file Format | ||
Town Format | Creature Format | Hero Classes Format |
Artifact Format | Animation Format | Hero Format |
Bonus Format | Object Format | Spell Format |
Work-in-progress formats | ||
---|---|---|
Building bonuses | Map format | |
Bonus Type Format | Random map template |
Outdated pages | ||
---|---|---|
Mod system proposal |