Difference between revisions of "Server"
From VCMI Project Wiki
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Revision as of 12:57, 10 November 2011
The main purpose of server is to maintain the state of game and to inform clients participating in game about changes. Ideally, all the mechanics should be handled by server in order to avoid cheating on client side.
Operation
Information about changes is sent to all clients with netpacks from GameHandler defined in gamehandler.cpp. This way every client receives synchronized information about changes in game state. Server receives requests in form of netpacks from clients entered via player interface and processes it according to game mechanics.
Game state
Battle state
Battle is unusual structure, as it is avaliable during combat. Info about current battle is handled by BattleState class in BattleState.cpp