Difference between revisions of "Main Page"
From VCMI Project Wiki
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== Documentation and guidelines for developers == | == Documentation and guidelines for developers == | ||
* How to build: | * How to build: | ||
+ | ** [[How_to_build_VCMI_(Linux)|Linux]] | ||
+ | ** [[How_to_build_VCMI_(OS_X)|OS X]] | ||
** [[How_to_build_VCMI_(Windows/Cmake/MinGW)|Windows/Cmake/MinGW]] | ** [[How_to_build_VCMI_(Windows/Cmake/MinGW)|Windows/Cmake/MinGW]] | ||
** [[How_to_build_VCMI_(Windows/Cmake/MSVC)|Windows/Cmake/MSVC]] | ** [[How_to_build_VCMI_(Windows/Cmake/MSVC)|Windows/Cmake/MSVC]] | ||
** [[How_to_build_VCMI_(Windows/Codeblocks)|Windows/Code::Blocks]] | ** [[How_to_build_VCMI_(Windows/Codeblocks)|Windows/Code::Blocks]] | ||
** [[How_to_build_VCMI_(Windows)|Windows/MSVS]] | ** [[How_to_build_VCMI_(Windows)|Windows/MSVS]] | ||
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* [[Code structure]] | * [[Code structure]] | ||
* [[Logging API]] | * [[Logging API]] |
Revision as of 16:18, 12 October 2014
Welcome to VCMI Project Wiki
VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
Latest release
Latest released version is 0.96.
Documentation and guidelines for users
- General information about VCMI Project
- Frequently asked questions
- Engine features
- Game mechanics
- Bug reporting guidelines
- Installation on Linux
- Manual
- List of implemented game items
- Mod list
- Modding guidelines
Documentation and guidelines for developers
- How to build:
- Code structure
- Logging API
- Coding guidelines
- TODO list
Links for developers: