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** [[How_to_build_VCMI_(Linux/Cmake/MXE)|Linux/MXE (for Windows)]] | ** [[How_to_build_VCMI_(Linux/Cmake/MXE)|Linux/MXE (for Windows)]] | ||
** [[How_to_build_VCMI_(OS_X)|OS X]] | ** [[How_to_build_VCMI_(OS_X)|OS X]] | ||
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** [[How_to_build_VCMI_(Windows/Codeblocks)|Windows/Code::Blocks]] | ** [[How_to_build_VCMI_(Windows/Codeblocks)|Windows/Code::Blocks]] | ||
** [[How_to_build_VCMI_(Windows)|Windows/MSVS]] | ** [[How_to_build_VCMI_(Windows)|Windows/MSVS]] |
Revision as of 17:03, 4 September 2016
Welcome to VCMI Project Wiki
VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
Latest release
Latest released version is 0.98.
Documentation and guidelines for users
- General information about VCMI Project
- Frequently asked questions
- Engine features
- Game mechanics
- Bug reporting guidelines
- Installation on Linux
- Manual
- List of implemented game items
- Mod list
- Modding guidelines
Documentation and guidelines for developers
- How to build:
- Code structure
- Logging API
- Coding guidelines
- TODO list
Links for developers: