Difference between revisions of "Game mechanics"

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(List of game mechanics changes)
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Some of H3 mechanics can't be straight considered as bug, but default VCMI behaviour is  different:
 
Some of H3 mechanics can't be straight considered as bug, but default VCMI behaviour is  different:
 
* Dwellings. Remain creatures are accumulated instead of reset each week. Can be disabled using DWELLINGS_ACCUMULATE_CREATURES.  
 
* Dwellings. Remain creatures are accumulated instead of reset each week. Can be disabled using DWELLINGS_ACCUMULATE_CREATURES.  
* Pathfinding when flying. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard. Original behaviour can be re-enabled using "originalMovementRules" pathfinder option.
+
* Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard. Original behaviour can be re-enabled using "originalMovementRules" pathfinder option.
 +
 
 
= Manuals and guides =
 
= Manuals and guides =
 
*[http://www.4shared.com/document/qLi-INYQ/Heroes_of_Might_and_Magic_III_.html? Official Heroes of Might & Magic III user manual]
 
*[http://www.4shared.com/document/qLi-INYQ/Heroes_of_Might_and_Magic_III_.html? Official Heroes of Might & Magic III user manual]
 
*[http://www.4shared.com/document/HbWI7YlH/Strategija.html? Strategija] covers detailed machanics not mentioned in official documents.
 
*[http://www.4shared.com/document/HbWI7YlH/Strategija.html? Strategija] covers detailed machanics not mentioned in official documents.
 
*[http://www.4shared.com/document/F_3NbdTI/New_WoG_Features.html? New WoG features]
 
*[http://www.4shared.com/document/F_3NbdTI/New_WoG_Features.html? New WoG features]

Revision as of 11:01, 26 January 2016

List of bugs fixed in VCMI

These bugs were present in original Shadow of Death game, however the team decided to fix them to bring back desired behaviour.

List of game mechanics changes

Some of H3 mechanics can't be straight considered as bug, but default VCMI behaviour is different:

  • Dwellings. Remain creatures are accumulated instead of reset each week. Can be disabled using DWELLINGS_ACCUMULATE_CREATURES.
  • Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard. Original behaviour can be re-enabled using "originalMovementRules" pathfinder option.

Manuals and guides