Difference between revisions of "Random map template"
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"Triangle" : | "Triangle" : | ||
{ | { | ||
+ | //optional name - useful to have several template variations with same name (since 0.99) | ||
+ | "name" : "Custom template name", | ||
+ | |||
/// Minimal and maximal size of the map. Possible formats: | /// Minimal and maximal size of the map. Possible formats: | ||
/// Size code: s, m, l or xl for size with optional suffix "+u" for underground | /// Size code: s, m, l or xl for size with optional suffix "+u" for underground | ||
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} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | |||
== Zone format == | == Zone format == | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> |
Revision as of 09:40, 6 June 2016
Ideally, template format should be 100% compatible with OH3 format and bring additional improvements.
List of currently available templates
- Analogy
- Upgrade
- Golden Ring
- Unfair Game
- Jebus Cross
Template format
/// Unique template name
"Triangle" :
{
//optional name - useful to have several template variations with same name (since 0.99)
"name" : "Custom template name",
/// Minimal and maximal size of the map. Possible formats:
/// Size code: s, m, l or xl for size with optional suffix "+u" for underground
/// Numeric size, e.g. 120x120x1 (width x height x depth). Note that right now depth can only be 0 or 1
"minSize" : "m",
"maxSize" : "xl+u",
/// Number of players that will be present on map (human or AI)
"players" : "4",
/// Number of AI-only players
"cpu" : "2",
/// List of named zones, see below for format description
"zones" :
{
"zoneA" : { ... },
"zoneB" : { ... },
"zoneC" : { ... }
},
"connections" :
[
{ "a" : "zoneA", "b" : "zoneB", "guard" : 5000 },
{ "a" : "zoneA", "b" : "zoneC", "guard" : 5000 },
{ "a" : "zoneB", "b" : "zoneC", "guard" : 5000 }
]
}
Zone format
{
"type" : "playerStart", //"cpuStart" "treasure"
"size" : 2,
"owner" : 1,
"playerTowns" : {
"castles" : 1
},
"neutralTowns" : {
"towns" : 1
},
"townsAreSameType" : true,
"monsters" : "normal",
"terrainTypes" : [ "sand" ],
"matchTerrainToTown" : false,
"minesLikeZone" : 1,
"treasureLikeZone" : 1
"terrainTypeLikeZone" : 3
"mines" : {
"wood" : 1,
"ore" : 1,
},
"treasure" : [
{
"min" : 2100,
"max": 3000,
"density" : 5
}
...
]
}