Difference between revisions of "Bonus Format"
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"attack", "defence", "spellpower", "knowledge" | "attack", "defence", "spellpower", "knowledge" | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | * terrain (since 0.99) | ||
+ | <syntaxhighlight lang="javascript"> | ||
+ | "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock" | ||
+ | </syntaxhighlight> | ||
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=== Example === | === Example === | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> |
Revision as of 16:48, 4 February 2016
Enumerative parameters are described in HeroBonus.h file.
Contents
Short format
{
["BONUS_TYPE", val, subtype, additionalInfo]
}
Full format
All parameters but type are optional.
{
"type": "BONUS_TYPE",
"subtype": 0,
"val" : 0,
"valueType": "VALUE_TYPE",
"addInfo" : 0,
"duration" : "BONUS_DURATION", //or ["BONUS_DURATION1", "BONUS_DURATION2"] ..."
"turns" : 0,
"sourceType" : "SOURCE_TYPE",
"sourceID" : 0,
"effectRange" : "EFFECT_RANGE",
"limiters" : [
"PREDEFINED_LIMITER", optional_parameters (...), //whhich one is preferred?
{"type" : LIMITER_TYPE, "parameters" : [1,2,3]}
]
"propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)]
"description" : ""
}
Subtype resolution
All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config file more readable.
Available prefixes
- creature.
- artifact.
- skill.
"pathfinding", "archery", "logistics", "scouting", "diplomacy",
"navigation", "leadership", "wisdom", "mysticism", "luck",
"ballistics", "eagleEye", "necromancy", "estates", "fireMagic",
"airMagic", "waterMagic", "earthMagic", "scholar", "tactics",
"artillery", "learning", "offence", "armorer", "intelligence",
"sorcery", "resistance", "firstAid"
- resource.
Possible values:
"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
- hero.
- faction.
- spell.
- primSkill
"attack", "defence", "spellpower", "knowledge"
- terrain (since 0.99)
"dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
Example
"bonus" :
{
"type" : "HATE",
"subtype" : "creature.enchanter",
"val" : 50
}
This bonus makes creature do 50% more damage to Enchanters.
Bonus string constants
- List of all bonus types
- List of bonus value types
- List of bonus range types
- List of bonus duration types
- List of bonus sources
- List of bonus limiters
- List of bonus propagators
- List of bonus updaters
Additional links
- Bonus system
- Bonus Format