Difference between revisions of "Creature Format"
From VCMI Project Wiki
Tow dragon (talk | contribs) m (double week property added) |
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Line 442: | Line 442: | ||
"abilities" : | "abilities" : | ||
[ | [ | ||
− | Bonus Format | + | "someName1" : Bonus Format, |
+ | "someName2" : Bonus Format | ||
], | ], | ||
− | "hasDoubleWeek": true, | + | "hasDoubleWeek": true, |
"graphics" : | "graphics" : | ||
{ | { | ||
// name of file with creature battle animation | // name of file with creature battle animation | ||
− | "animation" : "" | + | "animation" : "", |
+ | // adventure map animation def | ||
+ | "map" : "", | ||
+ | // path to small icon for tooltips & hero exchange window | ||
+ | "iconSmall" : "", | ||
+ | // path to large icon, used on town screen and in hero screen | ||
+ | "iconLarge" : "", | ||
// animation parameters | // animation parameters | ||
Line 456: | Line 463: | ||
"timeBetweenFidgets" : 1.00, | "timeBetweenFidgets" : 1.00, | ||
"troopCountLocationOffset" : 0, | "troopCountLocationOffset" : 0, | ||
− | |||
"animationTime" : | "animationTime" : | ||
{ | { | ||
Line 467: | Line 473: | ||
// name of file for missile | // name of file for missile | ||
"animation" : "", | "animation" : "", | ||
− | // | + | // Frame at which projectile should appear |
− | " | + | "attackClimaxFrame" : 0, |
"offset" : | "offset" : | ||
{ | { | ||
Line 478: | Line 484: | ||
"lowerY" : 0 | "lowerY" : 0 | ||
}, | }, | ||
+ | // angles from which frames in .def file were rendered, -90...90 range | ||
"frameAngles" : [] | "frameAngles" : [] | ||
} | } | ||
Line 491: | Line 498: | ||
"shoot" : "", | "shoot" : "", | ||
"wince": "", | "wince": "", | ||
− | " | + | "startMoving" : "", |
− | " | + | "endMoving" : "" |
} | } | ||
} | } |
Revision as of 23:13, 20 May 2013
See thread http://forum.vcmi.eu/viewtopic.php?t=533 for discussion.
// camelCase unique creature identifier
"creatureName" :
{
// translatable names
"name" :
{
"singular" : "Creature",
"plural" : "Creatures"
},
"level" : 0,
// config name of faction. Examples: castle, rampart
"faction" : "",
// cost to recruit, zero values can be omitted.
"cost" :
{
"wood" : 0,
"mercury" : 0,
"ore" : 0,
"sulfur" : 0,
"crystal" : 0,
"gems" : 0,
"gold" : 0
},
// "value" of creature, used to determine for example army strength
"fightValue" : 0,
// "ai value" - how valuable this creature should be for AI
"aiValue" : 0,
// normal growth in town or external dwellings
"growth" : 0,
// growth bonus from horde building
// TODO: reconsider need of this field after configurable buildings support
"hordeGrowth" : 0,
// Creature stats in battle
"attack" : 0,
"defence" : 0,
"hitPoints" : 0,
"shots" : 0,
"speed" : 0,
"damage" :
{
"min" : 0,
"max" : 0
},
// spellpoints this creature has, how many times creature may cast its spells
"spellPoints" : 0,
// initial size of creature army on adventure map
"advMapAmount" :
{
"min" : 0,
"max" : 0
},
// Creature to which this creature can be upgraded
// Note that only one upgrade can be available from UI
"upgrades" :
[
"anotherCreature"
],
// Creature is 2-tiles in size on the battlefield
"doubleWide" : false,
// All creature abilities, using bonus format
"abilities" :
[
"someName1" : Bonus Format,
"someName2" : Bonus Format
],
"hasDoubleWeek": true,
"graphics" :
{
// name of file with creature battle animation
"animation" : "",
// adventure map animation def
"map" : "",
// path to small icon for tooltips & hero exchange window
"iconSmall" : "",
// path to large icon, used on town screen and in hero screen
"iconLarge" : "",
// animation parameters
// TODO: explain meaning and use them by engine
"timeBetweenFidgets" : 1.00,
"troopCountLocationOffset" : 0,
"animationTime" :
{
"walk" : 1.00,
"attack" : 1.00,
"flight" : 1.00
},
"missile" :
{
// name of file for missile
"animation" : "",
// Frame at which projectile should appear
"attackClimaxFrame" : 0,
"offset" :
{
"upperX" : 0,
"upperY" : 0,
"middleX" : 0,
"middleY" : 0,
"lowerX" : 0,
"lowerY" : 0
},
// angles from which frames in .def file were rendered, -90...90 range
"frameAngles" : []
}
},
// names of sound files
"sound" :
{
"attack": "",
"defend": "",
"killed": "",
"move": "",
"shoot" : "",
"wince": "",
"startMoving" : "",
"endMoving" : ""
}
}
Main articles | |||
---|---|---|---|
Modding changelog | Modding guidelines | How to create a town mod | Mod Handler |
Formats | ||
---|---|---|
Mod file Format | ||
Town Format | Creature Format | Hero Classes Format |
Artifact Format | Animation Format | Hero Format |
Bonus Format | Object Format | Spell Format |
Work-in-progress formats | ||
---|---|---|
Building bonuses | Map format | |
Bonus Type Format | Random map template |
Outdated pages | ||
---|---|---|
Mod system proposal |