Difference between revisions of "User:AVS/Map format"
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< User:AVS
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* field generateHero (unused) is wrong, this is if fact type of main city if it is random. | * field generateHero (unused) is wrong, this is if fact type of main city if it is random. | ||
− | == Map format = | + | == Map format == |
+ | [[New map format]] | ||
− | {{wip}} | + | {{wip}} |
+ | |||
+ | * JSON based | ||
+ | * External format. One of: | ||
+ | # Single JSON (current) | ||
+ | # Single ZIP (several JSON inside: at least header separated) | ||
+ | |||
+ | * packing tiles | ||
+ | # JSON object (current) | ||
+ | #* + easy to implement | ||
+ | #* + more readable | ||
+ | # single string | ||
+ | #* + faster | ||
+ | |||
+ | * (*) support for multiple levels of different size | ||
+ | |||
+ | * objects/object types | ||
+ | # separated lists of templates and objects (as in h3m) (current) | ||
+ | # embed objects in templates | ||
+ | #* + more redable |
Latest revision as of 06:19, 10 April 2013
Notes about H3M
some bugs in VCMI
- unknown field p7 in player config is boolean flag controlling use of faction config for player (from SoD BT),
- field generateHero (unused) is wrong, this is if fact type of main city if it is random.
Map format
[WiP]
- JSON based
- External format. One of:
- Single JSON (current)
- Single ZIP (several JSON inside: at least header separated)
- packing tiles
- JSON object (current)
- + easy to implement
- + more readable
- single string
- + faster
- (*) support for multiple levels of different size
- objects/object types
- separated lists of templates and objects (as in h3m) (current)
- embed objects in templates
- + more redable