Difference between revisions of "Talk:Hero Classes Format"
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1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3. | 1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3. | ||
+ | : in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr cadre) | ||
+ | : But what if animation become longer?--[[User:AVS|AVS]] ([[User talk:AVS|talk]]) 17:44, 29 January 2013 (CET) | ||
+ | |||
+ | :: Actually this is not "3rd frame" but "1st frame in 3rd group" - take a look in defpreview. So it should be suitable + less work for modders. [[User:Ivan|Ivan]] ([[User talk:Ivan|talk]]) 19:25, 29 January 2013 (CET) | ||
2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point). | 2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point). | ||
[[User:Ivan|Ivan]] ([[User talk:Ivan|talk]]) 16:49, 29 January 2013 (CET) | [[User:Ivan|Ivan]] ([[User talk:Ivan|talk]]) 16:49, 29 January 2013 (CET) | ||
+ | : agreed. --[[User:AVS|AVS]] ([[User talk:AVS|talk]]) 17:44, 29 January 2013 (CET) |
Latest revision as of 18:25, 29 January 2013
Some missing things
- [Todo] Hero animation for editor (one cadre)
- [Todo] configurable flag animation (for map and editor)
1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3.
- in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr cadre)
- But what if animation become longer?--AVS (talk) 17:44, 29 January 2013 (CET)
2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point). Ivan (talk) 16:49, 29 January 2013 (CET)