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− | Ideally, template format should be 100% compatible with OH3 format and bring additional improvements.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Random_Map_Template/}} |
− | ==List of currently available templates==
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− | * Analogy
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− | * Upgrade
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− | * Golden Ring
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− | * Unfair Game
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− | * Jebus Cross
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− | ==Template format==
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− | <syntaxhighlight lang="javascript">
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− | /// Unique template name
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− | "Triangle" :
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− | {
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− | //optional name - useful to have several template variations with same name (since 0.99)
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− | "name" : "Custom template name",
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− | | |
− | /// Minimal and maximal size of the map. Possible formats:
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− | /// Size code: s, m, l or xl for size with optional suffix "+u" for underground
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− | /// Numeric size, e.g. 120x120x1 (width x height x depth). Note that right now depth can only be 0 or 1
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− | "minSize" : "m",
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− | "maxSize" : "xl+u",
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− | | |
− | /// Number of players that will be present on map (human or AI)
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− | "players" : "2-4",
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− | | |
− | /// Number of AI-only players
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− | "cpu" : "1-2",
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− | | |
− | /// [Optional] list of water modes supported by template. All water modes allowed if parameter is not specified
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− | "allowedWaterContent" : ["none", "normal", "islands"]
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− | | |
− | /// List of named zones, see below for format description
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− | "zones" :
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− | {
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− | "zoneA" : { ... },
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− | "zoneB" : { ... },
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− | "zoneC" : { ... }
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− | },
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− | "connections" :
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− | [
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− | { "a" : "zoneA", "b" : "zoneB", "guard" : 5000 },
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− | { "a" : "zoneA", "b" : "zoneC", "guard" : 5000 },
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− | { "a" : "zoneB", "b" : "zoneC", "guard" : 5000 }
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− | ]
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− | }
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− | </syntaxhighlight>
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− | | |
− | == Zone format ==
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− | <syntaxhighlight lang="javascript">
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− | {
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− | "type" : "playerStart", //"cpuStart" "treasure" "junction"
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− | "size" : 2, //relative size of zone
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− | "owner" : 1, //player owned this zone
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− | "playerTowns" : {
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− | "castles" : 1
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− | //"towns" : 1
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− | },
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− | "neutralTowns" : {
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− | //"castles" : 1
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− | "towns" : 1
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− | },
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− | "townsAreSameType" : true,
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− | "monsters" : "normal", //"weak" "strong"
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− | | |
− | "terrainTypes" : [ "sand" ], //possible terrain types. All terrains will be available if not specified
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− | "matchTerrainToTown" : false, //if true, terrain for this zone will match native terrain of player faction
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− | | |
− | "minesLikeZone" : 1,
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− | "treasureLikeZone" : 1
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− | "terrainTypeLikeZone" : 3
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− | | |
− | //"allowedMonsters" : [0, 1, 2] //ids of monsters allowed on this zone
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− | //"allowedTowns" : [] //towns allowed on this terrain
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− | | |
− | "mines" : {
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− | "wood" : 1,
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− | "ore" : 1,
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− | },
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− | | |
− | "treasure" : [
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− | {
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− | "min" : 2100,
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− | "max": 3000,
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− | "density" : 5
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− | }
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− | ...
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− | ]
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− | } | |
− | </syntaxhighlight>
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