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− | This is description of mod.json file, main file for mods.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Mod_File_Format/}} |
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− | Schema in git: [https://github.com/vcmi/vcmi/blob/develop/config/schemas/mod.json config/schemas/mod.json]
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− | == Fields for local file and repository ==
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− | <syntaxhighlight lang="javascript">
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− | { | |
− | // Name of your mod. While it does not have hard length limit
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− | // it should not be longer than ~30 symbols to fit into allowed space
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− | "name" : "My test mod",
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− | // More lengthy description of mod. No hard limit. This text will be visible in launcher.
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− | // This field can use small subset of HTML, see link at the bottom of this page.
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− | "description" : "My test mod that add a lot of useless stuff into the game",
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− | // Author of mod. Can be nickname, real name or name of team
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− | "author" : "Anonymous",
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− | // Full name of license used by mod. Should be set only if you're author of mod
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− | // or received permission to use such license from original author
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− | "licenseName" : "Creative Commons Attribution-ShareAlike",
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− | // URL which user can use to see license terms and text
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− | "licenseURL" : "http://creativecommons.org/licenses/by-sa/4.0/deed",
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− | // Home page of mod or link to forum thread to contact the author
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− | "contact" : "http://example.com",
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− | // Type of mod, e.g. "Town", "Artifacts", "Graphical".
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− | "modType" : "Graphical",
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− | // List of mods that are required to run this one
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− | "depends" :
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− | [
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− | "baseMod"
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− | ],
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− |
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− | // List of mods that can't be enabled in the same time as this one
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− | "conflicts" :
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− | [
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− | "badMod"
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− | ],
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− | //List of changes/new features in each version
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− | "changelog" :
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− | {
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− | "1.0" : [ "initial release" ],
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− | "1.0.1" : [ "change 1", "change 2" ],
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− | "1.1" : [ "change 3", "change 4" ]
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− | },
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− | // If set to true, mod will not be enabled automatically on install
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− | "keepDisabled" : false
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− | }
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− | </syntaxhighlight>
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− | ==Fields specific for local file==
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− | These are fields that are present only in local mod.json file
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− | <syntaxhighlight lang="javascript">
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− | {
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− | // Following section describes configuration files with content added by mod
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− | // It can be split into several files in any way you want but recommended organization is
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− | // to keep one file per object (creature/hero/etc) and, if applicable, add separate file
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− | // with translatable strings for each type of content
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− | // See "additional links" at the bottom of page for descriptions of each of these formats
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− | // list of factions/towns configuration files
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− | "factions" :
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− | [
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− | "config/myMod/faction.json"
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− | ]
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− | // List of hero classes configuration files
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− | "heroClasses" :
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− | [
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− | "config/myMod/heroClasses.json"
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− | ],
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− | // List of heroes configuration files
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− | "heroes" :
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− | [
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− | "config/myMod/heroes.json"
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− | ],
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− | // list of creature configuration files
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− | "creatures" :
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− | [
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− | "config/myMod/creatures.json"
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− | ],
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− | // List of artifacts configuration files
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− | "artifacts" :
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− | [
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− | "config/myMod/artifacts.json"
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− | ],
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− | // List of objects defined in this mod
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− | "objects" :
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− | [
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− | "config/myMod/objects.json"
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− | ],
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− | // Optional, description on how files are organized in your mod
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− | // In most cases you do not need to use this field
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− | // Needed mostly to port any existing mods to vcmi (e.g. WoG distributed with Era)
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− | // Example below is default value, which is "Content" directory that acts as H3 root directory
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− | "filesystem":
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− | {
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− | "":
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− | [
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− | {"type" : "dir", "path" : "/Content"}
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− | ]
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− | }
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− | }
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− | </syntaxhighlight>
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− | ==Fields present only in repository==
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− | This is list of fields that must be added to mod record in repository file
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− | <syntaxhighlight lang="javascript">
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− | {
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− | // URL which launcher will use to download mod
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− | "download" : "http://example.com/mods/helloworld.zip",
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− | // size of mod archive, in kilobytes
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− | "size" : 12345,
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− | // list of URL's with screenshots for this mod
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− | "screenshots" : [
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− | "http://example.com/images/helloworld_1.png"
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− | ]
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− | }
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− | </syntaxhighlight>
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− | ==Notes==
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− | For mod description it is possible to use certain subset of HTML as described here:
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− | http://qt-project.org/doc/qt-5.0/qtgui/richtext-html-subset.html
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− | {{Modding}}
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