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− | = List of bugs fixed in VCMI =
| + | {{Template:MovedToWebpage|https://vcmi.eu/players/Game_Mechanics/}} |
− | These bugs were present in original Shadow of Death game, however the team decided to fix them to bring back desired behaviour.
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− | = List of game mechanics changes =
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− | Some of H3 mechanics can't be straight considered as bug, but default VCMI behaviour is different:
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− | * Dwellings. Remain creatures are accumulated instead of reset each week. Can be disabled using DWELLINGS_ACCUMULATE_CREATURES.
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− | * Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard. Original behaviour can be re-enabled using "originalMovementRules" pathfinder option.
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− | * Battles. Hero that won battle, but only have temporary summoned creatures alive going to appear in tavern like if he retreated. Can be disabled using WINNING_HERO_WITH_NO_TROOPS_RETREATS.
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− | * Objects. Black market changes artifacts every month like town artifact merchants do. Can be disabled using BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE.
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− | * Spells. Dimension Door spell doesn't allot to teleport to unexplored tiles. Task on mantis to track this: [https://bugs.vcmi.eu/view.php?id=2751].
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− | = Manuals and guides =
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− | *[http://www.4shared.com/document/qLi-INYQ/Heroes_of_Might_and_Magic_III_.html? Official Heroes of Might & Magic III user manual]
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− | *[http://www.4shared.com/document/HbWI7YlH/Strategija.html? Strategija] covers detailed machanics not mentioned in official documents.
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− | *[http://www.4shared.com/document/F_3NbdTI/New_WoG_Features.html? New WoG features]
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