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− | ==Required data==
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Hero_Class_Format/}} |
− | In order to make functional hero class you also need:
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− | * Adventure animation (1 def file)
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− | * Battle animation, male and female version (2 def files)
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− | ==Format==
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− | <syntaxhighlight lang="javascript">
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− | // Unique identifier of hero class, camelCase
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− | "myClassName" :
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− | {
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− | // Various hero animations
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− | "animation"
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− | {
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− | "battle" :
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− | {
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− | // Battle animation for female heroes
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− | "female" : "myMod/battle/heroFemale",
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− | | |
− | // Battle animation for male heroes, can be same as female
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− | "male" : "myMod/battle/heroMale"
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− | }
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− | "map" :
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− | {
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− | // Map animation for female heroes
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− | "female" : "myMod/map/heroMyClass",
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− | | |
− | // Map animation for male heroes, can be same as female
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− | "male" : "myMod/map/heroMyClass"
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− | }
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− | },
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− | // Translatable name of hero class
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− | "name" : "My hero class",
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− | // Identifier of faction this class belongs to
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− | "faction" : "myFaction",
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− | // Identifier of creature that should be used as commander for this hero class
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− | // Can be a regular creature that has shooting animation
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− | "commander" : "mage",
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− | // Affinity of this class, might or magic
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− | "affinity" : "might",
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− | // Initial primary skills of heroes
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− | "primarySkills" :
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− | {
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− | "attack" : 2,
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− | "defence" : 0,
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− | "spellpower" : 1,
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− | "knowledge" : 2
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− | },
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− | // Chance to get specific primary skill on level-up
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− | // This set specifies chances for levels 2-9
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− | "lowLevelChance" :
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− | {
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− | "attack" : 15,
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− | "defence" : 10,
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− | "spellpower" : 50,
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− | "knowledge" : 25
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− | },
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− | | |
− | // Chance to get specific primary skill on level-up
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− | // This set specifies chances for levels starting from 10
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− | "highLevelChance" :
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− | {
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− | "attack" : 25,
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− | "defence" : 5,
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− | "spellpower" : 45,
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− | "knowledge" : 25
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− | },
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− | | |
− | // Chance to get specific secondary skill on level-up
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− | // Skills not listed here will be considered as unavailable, including universities
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− | "secondarySkills" :
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− | {
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− | "pathfinding" : 3.
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− | "archery" : 6.
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− | ...
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− | "resistance" : 5,
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− | "firstAid" : 4
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− | },
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− | // Chance for a this hero class to appear in a town, creates pair with same field in town format
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− | // Used for situations where chance was not set in "tavern" field, chance will be determined as:
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− | // square root( town tavern chance * hero class tavern chance )
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− | "defaultTavern" : 5,
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− | // Chance for this hero to appear in tavern of this factions.
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− | // Reversed version of field "tavern" from town format
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− | // If faction-class pair is not listed in any of them
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− | // chance set to 0 and the class won't appear in tavern of this town
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− | "tavern" :
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− | {
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− | "castle" : 4,
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− | ...
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− | "conflux" : 6
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− | }
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− | }
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− | </syntaxhighlight>
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− | {{Modding}}
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