Difference between revisions of "Hero Classes Format"

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==Required data==
+
{{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Hero_Class_Format/}}
In order to make functional hero class you also need:
 
* Adventure animation (1 def file)
 
* Battle animation, male and female version (2 def files)
 
==Format==
 
<syntaxhighlight lang="javascript">
 
// Unique identifier of hero class, camelCase
 
"myClassName" :
 
{
 
// Various hero animations
 
"animation"
 
{
 
"battle" :
 
{
 
// Battle animation for female heroes
 
"female" : "myMod/battle/heroFemale",
 
 
 
// Battle animation for male heroes, can be same as female
 
"male"  : "myMod/battle/heroMale"
 
}
 
"map" :
 
{
 
// Map animation for female heroes
 
"female" : "myMod/map/heroMyClass",
 
 
 
// Map animation for male heroes, can be same as female
 
"male"  : "myMod/map/heroMyClass"
 
}
 
},
 
 
 
// Translatable name of hero class
 
"name" : "My hero class",
 
 
 
// Identifier of faction this class belongs to
 
"faction" : "myFaction",
 
 
 
// Identifier of creature that should be used as commander for this hero class
 
// Can be a regular creature that has shooting animation
 
"commander" : "mage",
 
 
 
// Affinity of this class, might or magic
 
"affinity" : "might",
 
 
 
// Initial primary skills of heroes
 
"primarySkills" :
 
{
 
"attack"    : 2,
 
"defence"    : 0,
 
"spellpower" : 1,
 
"knowledge"  : 2
 
},
 
 
 
// Chance to get specific primary skill on level-up
 
// This set specifies chances for levels 2-9
 
"lowLevelChance" :
 
{
 
"attack"    : 15,
 
"defence"    : 10,
 
"spellpower" : 50,
 
"knowledge"  : 25
 
},
 
 
 
// Chance to get specific primary skill on level-up
 
// This set specifies chances for levels starting from 10
 
"highLevelChance" :
 
{
 
"attack"    : 25,
 
"defence"    : 5,
 
"spellpower" : 45,
 
"knowledge"  : 25
 
},
 
 
 
// Chance to get specific secondary skill on level-up
 
// Skills not listed here will be considered as unavailable, including universities
 
"secondarySkills" :
 
{
 
"pathfinding"  : 3.
 
"archery"      : 6.
 
...
 
"resistance"  : 5,
 
"firstAid"    : 4
 
},
 
 
 
// Chance for a this hero class to appear in a town, creates pair with same field in town format
 
// Used for situations where chance was not set in "tavern" field, chance will be determined as:
 
// square root( town tavern chance * hero class tavern chance )
 
"defaultTavern" : 5,
 
 
 
// Chance for this hero to appear in tavern of this factions.
 
// Reversed version of field "tavern" from town format
 
// If faction-class pair is not listed in any of them
 
// chance set to 0 and the class won't appear in tavern of this town
 
"tavern" :
 
{
 
"castle"    : 4,
 
...
 
"conflux"    : 6
 
}
 
}
 
</syntaxhighlight>
 
 
 
 
 
{{Modding}}
 

Latest revision as of 16:24, 16 July 2024

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