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− | This is description of mod.json file, main file for mods.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Mod_File_Format/}} |
− | <syntaxhighlight lang="javascript">
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− | { | |
− | // Name of your mod. While it does not have hard length limit
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− | // it should not be longer than ~30 symbols to fit into allowed space
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− | "name" : "My test mod",
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− | | |
− | // More lengthy description of mod. No hard limit
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− | "description" : "My test mod that add a lot of useless stuff into the game",
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− | | |
− | // Author of mod. Can be nickname, real name or name of team
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− | "author" : "Anonymous",
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− |
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− | // Home page of mod or link to forum thread
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− | "weblink" : "http://example.com",
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− | | |
− | // Type of mod, e.g. "Town", "Artifacts", "Graphical".
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− | "modType" : "Graphical",
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− | | |
− | // List of mods that are required to run this one
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− | "depends" :
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− | [
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− | "baseMod"
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− | ],
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− |
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− | // List of mods that can't be enabled in the same time as this one
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− | "conflicts" :
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− | [
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− | "badMod"
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− | ],
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− | | |
− | // Following section describes configuration files with content added by mod
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− | // It can be split into several files in any way you want but recommended organization is
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− | // to keep one file per object (creature/hero/etc) and, if applicable, add separate file
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− | // with translatable strings for each type of content
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− | // See "additional links" at the bottom of page for descriptions of each of these formats
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− | | |
− | // list of factions/towns configuration files
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− | "factions" :
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− | [
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− | "config/myMod/faction.json"
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− | ]
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− | | |
− | // List of hero classes configuration files
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− | "heroClasses" :
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− | [
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− | "config/myMod/heroClasses.json"
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− | ],
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− | | |
− | // List of heroes configuration files
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− | "heroes" :
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− | [
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− | "config/myMod/heroes.json"
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− | ],
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− | | |
− | // list of creature configuration files
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− | "creatures" :
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− | [
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− | "config/myMod/creatures.json"
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− | ],
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− | | |
− | // List of artifacts configuration files
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− | "artifacts" :
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− | [
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− | "config/myMod/artifacts.json"
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− | ],
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− | | |
− | // Optional, description on how files are organized in your mod
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− | // In most cases you do not need to use this field
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− | // Needed mostly to port any existing mods to vcmi (e.g. WoG distributed with Era)
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− | // Example below is default value, which is "Content" directory that acts as H3 root directory
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− | "filesystem":
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− | {
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− | "":
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− | [
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− | {"type" : "dir", "path" : "/Content"}
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− | ]
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− | }
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− | }
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− | </syntaxhighlight>
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− | | |
− | | |
− | {{Modding}}
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