Difference between revisions of "Talk:Hero Classes Format"
From VCMI Project Wiki
(→Some missing things) |
|||
Line 4: | Line 4: | ||
1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3. | 1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3. | ||
+ | : in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr cadre) | ||
+ | : But what if animation become longer? | ||
2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point). | 2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point). | ||
[[User:Ivan|Ivan]] ([[User talk:Ivan|talk]]) 16:49, 29 January 2013 (CET) | [[User:Ivan|Ivan]] ([[User talk:Ivan|talk]]) 16:49, 29 January 2013 (CET) | ||
+ | : Flags in H3 has separate animations, synchronized with hero animation. I`m not sure that it may necessary |
Revision as of 16:42, 29 January 2013
Some missing things
- [Todo] Hero animation for editor (one cadre)
- [Todo] configurable flag animation (for map and editor)
1) Any reason not to load first frame from map animation instead? I don't see any reason to split it in 2 parts as in H3.
- in first cadre you will see hero`s ass. :) 3rd cadre is more suitable. (In fact editor def is exactly 3dr cadre)
- But what if animation become longer?
2) IIRC these flags are always in the same position? Don't see any need to implement this right now (but yeah - should be done at some point). Ivan (talk) 16:49, 29 January 2013 (CET)
- Flags in H3 has separate animations, synchronized with hero animation. I`m not sure that it may necessary