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− | ''Current version. WiP.''
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Spell_Format/}} |
− | = Main format =
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− | <syntaxhighlight lang="javascript">
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− | {
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− | "spellName":
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− | { //numeric id of spell required only for original spells, prohibited for new spells
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− | "index": 0,
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− | //Original Heroes 3 info
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− | //Mandatory, spell type
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− | "type": "adventure",//"adventure", "combat", "ability"
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− |
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− | //Mandatory, spell target type
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− | "targetType":"NO_TARGET",//"CREATURE","OBSTACLE"
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− | | |
− | //Mandatory
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− | "name": "Localizable name",
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− | //Mandatory, flags structure of school names, Spell schools this spell belongs to
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− | "school": {"air":true, "earth":true, "fire":true, "water":true},
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− | //number, mandatory, Spell level, value in range 1-5
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− | "level": 1,
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− | //Mandatory, base power
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− | "power": 10,
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− | //Mandatory, default chance for this spell to appear in Mage Guilds
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− | //Used only if chance for a faction is not set in gainChance field
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− | "defaultGainChance": 0,
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− | //Optional, chance for it to appear in Mage Guild of a specific faction
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− | //NOTE: this field is linker with faction configuration
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− | "gainChance":
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− | {
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− | "factionName": 3
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− | },
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− | //VCMI info
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− |
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− | // anim: main effect animation (AC format), -1 - none
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− | //TODO: more flexible system to allow defining custom spell effects DEPRECATED
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− | "anim": -1,
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− |
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− | //countering spells, flags structure of spell ids (spell. prefix is required)
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− | "counters": {"spell.spellID1":true, ...}
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− | | |
− | //Mandatory,flags structure:
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− | // indifferent, negative, positive - Positiveness of spell for target (required)
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− | // damage - spell does damage (direct or indirect)
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− | // offensive - direct damage (implicitly sets damage and negative)
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− | // rising - rising spell (implicitly sets positive)
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− | // summoning //todo:
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− | // special - can be obtained only with bonus::SPELL
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− | | |
− | "flags" : {"flag1": true, "flag2": true},
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− | | |
− | //flags structure of bonus names,any one of these bonus grants immunity. Negatable by the Orb.
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− | "immunity": {"BONUS_NAME":true, ...},
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− |
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− | //optional| no default |flags structure of bonus names
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− | //any one of these bonus grants immunity, cant be negated
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− | "absoluteImmunity": {"BONUS_NAME": true, ...},
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− | | |
− | //flags structure of bonus names, presence of all bonuses required to be affected by. Negatable by the Orb.
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− | "limit": {"BONUS_NAME": true, ...},
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− | | |
− | //flags structure of bonus names, presence of all bonuses required to be affected by. Cant be negated
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− | "absoluteLimit": {"BONUS_NAME": true, ...},
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− | | |
− | //graphics; mandatory; object;
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− | "graphics":
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− | {
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− | // ! will be moved to bonus type config in next bonus config version
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− | // iconImmune - OPTIONAL; string;
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− | //resource path of icon for SPELL_IMMUNITY bonus (relative to DATA or SPRITES)
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− | "iconImmune":"ZVS/LIB1.RES/E_SPMET",
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− | | |
− | | |
− | // iconScenarioBonus- mandatory, string, image resource path
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− | //resource path of icon for scenario bonus
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− | "iconScenarioBonus": "MYSPELL_B",
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− | | |
− | // iconEffect- mandatory, string, image resource path
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− | //resource path of icon for spell effects during battle
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− | "iconEffect": "MYSPELL_E",
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− | | |
− | // iconBook- mandatory, string, image resource path
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− | //resource path of icon for spellbook
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− | "iconBook": "MYSPELL_E",
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− | | |
− | // iconScroll- mandatory, string, image resource path
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− | //resource path of icon for spell scrolls
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− | "iconScroll": "MYSPELL_E"
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− | | |
− | },
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− | | |
− | //OPTIONAL; object; TODO
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− | "sounds":
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− | {
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− | //OPTIONAL; resourse path, casting sound
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− | "cast":"LIGHTBLT"
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− | | |
− | },
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− | | |
− | //Mandatory structure
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− | //configuration for no skill, basic, adv, expert
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− | "levels":{
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− | "none": {Spell level format},
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− | "basic":{Spell level format},
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− | "advanced":{Spell level format},
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− | "expert":{Spell level format}
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− | }
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− | }
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− | | |
− | }
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− | | |
− | </syntaxhighlight>
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− | | |
− | = Spell level base format =
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− | | |
− | Json object with data common for all levels can be put here. These configuration parameters will be default for all levels.
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− | | |
− | = Spell level format =
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− | | |
− | <syntaxhighlight lang="javascript">
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− | | |
− | {
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− | //Mandatory, localizable description
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− | //Use {xxx} for formatting
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− | "description": "",
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− | | |
− | | |
− | //Mandatory, number,
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− | //cost in mana points
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− | "cost": 1,
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− | | |
− | //Mandatory, number
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− | "power": 10,
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− | | |
− | //Mandatory, number
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− | "aiValue": 20,
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− | | |
− | //Mandatory, flags structure //TODO
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− | // modifiers make sense for creature target
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− | //
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− | //
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− | "targetModifier":
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− | {
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− | "smart": false //true: friendly/hostile based on positiveness; false: all targets
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− | }
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− | //Mandatory
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− | //spell range description in SRSL
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− | // range "X" + smart modifier = enchanter casting, expert massive spells
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− | // range "X" + no smart modifier = armageddon, death ripple, destroy undead
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− | | |
− | "range": "X",
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− | | |
− | //Optional, arbitrary name - bonus format map
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− | //timed effects, overriding by name
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− | "effects":
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− | {
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− | "firstEffect": {[bonus format]},
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− | "secondEffect": {[bonus format]}
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− |
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− | }
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− | }
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− | | |
− | </syntaxhighlight>
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− | | |
− | = Additional documentation =
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− | | |
− | == Targets, ranges, modifiers ==
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− | | |
− | * CREATURE target (only battle spells)
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− | ** range 0: smart assumed single creature target
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− | ** range "X" + smart modifier = enchanter casting, expert massive spells
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− | ** range "X" + no smart modifier = armageddon, death ripple, destroy undead
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− | ** any other range (including chain effect)
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− | *** smart modifier: smth like cloud of confusion in H4 (if I remember correctly :) )
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− | *** no smart modifier: like inferno, fireball etc. but target only creature
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− | | |
− | * NO_TARGET
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− | ** range 0: target = any tile on map/battlefield (inferno, fireball etc.), DD also here but with special handling
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− | ** range "X": no target selection,(most adventure spells)
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− | ** any other range = any tile on map/battlefield (firewall, force field)
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− | | |
− | * OBSTACLE target
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− | * range 0: any single obstacle
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− | * range X: all obstacles (earthquake also goes here)
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− | | |
− | {{Modding}}
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