|
|
(39 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
− | ''Current version. WiP.''
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Entities_Format/Spell_Format/}} |
− | | |
− | <syntaxhighlight lang="javascript">
| |
− | {
| |
− | "spellName":
| |
− | { //numeric id of spell required only for original spells, prohibited for new spells
| |
− | "index": 0,
| |
− | //Original Heroes 3 info
| |
− | //Mandatory, spell type
| |
− | "type": "adventure",//"adventure", "combat", "ability"
| |
− |
| |
− | //Mandatory, spell target type
| |
− | "targetType":"NO_TARGET",//"CREATURE","OBSTACLE"
| |
− | | |
− | //Mandatory
| |
− | "name": "Localizable name",
| |
− | //Mandatory, flags structure of school names, Spell schools this spell belongs to
| |
− | "school": {"air":true, "earth":true, "fire":true, "water":true},
| |
− | //number, mandatory, Spell level, value in range 1-5
| |
− | "level": 1,
| |
− | //Mandatory, base power
| |
− | "power": 10,
| |
− | //Mandatory, default chance for this spell to appear in Mage Guilds
| |
− | //Used only if chance for a faction is not set in gainChance field
| |
− | "defaultGainChance": 0,
| |
− | //Optional, chance for it to appear in Mage Guild of a specific faction
| |
− | //NOTE: this field is linker with faction configuration
| |
− | "gainChance":
| |
− | {
| |
− | "factionName": 3
| |
− | },
| |
− | //VCMI info
| |
− |
| |
− | // anim: main effect animation (AC format), -1 - none
| |
− | //TODO: more flexible system to allow defining custom spell effects DEPRECATED
| |
− | "anim": -1,
| |
− |
| |
− | //countering spells, flags structure of spell ids (spell. prefix is required)
| |
− | "counters": {"spell.spellID1":true, ...}
| |
− | | |
− | //Mandatory,flags structure:
| |
− | // indifferent, negative, positive - Positiveness of spell for target (required)
| |
− | // damage - spell does damage (direct or indirect)
| |
− | // offensive - direct damage (implicitly sets damage and negative)
| |
− | // rising - rising spell (implicitly sets positive)
| |
− | // summoning //todo:
| |
− | // special - can be obtained only with bonus::SPELL
| |
− | | |
− | "flags" : {"flag1": true, "flag2": true},
| |
− | | |
− | //flags structure of bonus names,any one of these bonus grants immunity. Negatable by the Orb.
| |
− | "immunity": {"BONUS_NAME":true, ...},
| |
− |
| |
− | //optional| no default |flags structure of bonus names
| |
− | //any one of these bonus grants immunity, cant be negated
| |
− | "absoluteImmunity": {"BONUS_NAME": true, ...},
| |
− | | |
− | //flags structure of bonus names, presence of all bonuses required to be affected by. Negatable by the Orb.
| |
− | "limit": {"BONUS_NAME": true, ...},
| |
− | | |
− | //flags structure of bonus names, presence of all bonuses required to be affected by. Cant be negated
| |
− | "absoluteLimit": {"BONUS_NAME": true, ...},
| |
− | | |
− | //graphics; mandatory; object;
| |
− | "graphics":
| |
− | {
| |
− | // ! will be moved to bonus type config in next bonus config version
| |
− | // iconImmune - OPTIONAL; string;
| |
− | //resource path of icon for SPELL_IMMUNITY bonus (relative to DATA or SPRITES)
| |
− | "iconImmune":"ZVS/LIB1.RES/E_SPMET",
| |
− | | |
− | | |
− | // iconScenarioBonus- mandatory, string, image resource path
| |
− | //resource path of icon for scenario bonus
| |
− | "iconScenarioBonus": "MYSPELL_B",
| |
− | | |
− | // iconEffect- mandatory, string, image resource path
| |
− | //resource path of icon for spell effects during battle
| |
− | "iconEffect": "MYSPELL_E",
| |
− | | |
− | // iconBook- mandatory, string, image resource path
| |
− | //resource path of icon for spellbook
| |
− | "iconBook": "MYSPELL_E",
| |
− | | |
− | // iconScroll- mandatory, string, image resource path
| |
− | //resource path of icon for spell scrolls
| |
− | "iconScroll": "MYSPELL_E"
| |
− | | |
− | },
| |
− | | |
− | //OPTIONAL; object; TODO
| |
− | "sounds":
| |
− | {
| |
− | //OPTIONAL; resourse path, casting sound
| |
− | "cast":"LIGHTBLT"
| |
− | | |
− | },
| |
− | | |
− | //Mandatory structure
| |
− | //configuration for no skill, basic, adv, expert
| |
− | "levels":{
| |
− | "none":{
| |
− | //Mandatory, localizable description
| |
− | //Use {xxx} for formatting
| |
− | "description": "",
| |
− | | |
− | | |
− | //Mandatory, number,
| |
− | //cost in mana points
| |
− | "cost": 1,
| |
− | | |
− | //Mandatory, number
| |
− | "power": 10,
| |
− | | |
− | //Mandatory, number
| |
− | "aiValue": 20,
| |
− | | |
− | //Mandatory, flags structure //TODO
| |
− | // modifiers make sense for creature target
| |
− | //
| |
− | //
| |
− | "targetModifier":
| |
− | {
| |
− | "smart": false //true: friendly/hostile based on positiveness; false: all targets
| |
− | }
| |
− | //Mandatory
| |
− | //spell range description in SRSL
| |
− | // range "X" + smart modifier = enchanter casting, expert massive spells
| |
− | // range "X" + no smart modifier = armageddon, death ripple, destroy undead
| |
− | | |
− | "range": "X",
| |
− | | |
− | //Optional, arbitrary name - bonus format map
| |
− | //timed effects, overriding by name
| |
− | "effects":
| |
− | {
| |
− | "firstEffect": {[bonus format]},
| |
− | "secondEffect": {[bonus format]}
| |
− |
| |
− | }
| |
− | },
| |
− | "basic":{...},"advanced":{...},"expert":{...}
| |
− | }
| |
− | }
| |
− | | |
− | }
| |
− | | |
− | </syntaxhighlight>
| |
− | | |
− | = Additional documentation =
| |
− | | |
− | == Targets, ranges, modifiers ==
| |
− | | |
− | * CREATURE target (only battle spells)
| |
− | ** range 0: smart assumed single creature target
| |
− | ** range "X" + smart modifier = enchanter casting, expert massive spells
| |
− | ** range "X" + no smart modifier = armageddon, death ripple, destroy undead
| |
− | ** any other range (including chain effect)
| |
− | *** smart modifier: smth like cloud of confusion in H4 (if I remember correctly :) )
| |
− | *** no smart modifier: like inferno, fireball etc. but target only creature
| |
− | | |
− | * NO_TARGET
| |
− | ** range 0: target = any tile on map/battlefield (inferno, fireball etc.), DD also here but with special handling
| |
− | ** range "X": no target selection,(most adventure spells)
| |
− | ** any other range = any tile on map/battlefield (firewall, force field)
| |
− | | |
− | * OBSTACLE target
| |
− | * range 0: any single obstacle
| |
− | * range X: all obstacles (earthquake also goes here)
| |
− | | |
− | {{Modding}}
| |