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| − | Ideally, template format should be 100% compatible with OH3 format and bring additional improvements.
| + | {{Template:MovedToWebpage|https://vcmi.eu/modders/Random_Map_Template/}} |
| − | ==List of currently available templates==
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| − | * Analogy
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| − | * Upgrade
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| − | * Golden Ring
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| − | * Unfair Game
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| − | * Jebus Cross
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| − | ==Template format==
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| − | <syntaxhighlight lang="javascript">
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| − | /// Unique template name
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| − | "Triangle" :
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| − | {
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| − | //optional name - useful to have several template variations with same name (since 0.99)
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| − | "name" : "Custom template name",
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| − | | |
| − | /// Minimal and maximal size of the map. Possible formats:
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| − | /// Size code: s, m, l or xl for size with optional suffix "+u" for underground
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| − | /// Numeric size, e.g. 120x120x1 (width x height x depth). Note that right now depth can only be 0 or 1
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| − | "minSize" : "m",
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| − | "maxSize" : "xl+u",
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| − | | |
| − | /// Number of players that will be present on map (human or AI)
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| − | "players" : "2-4",
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| − | | |
| − | /// Number of AI-only players
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| − | "cpu" : "2",
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| − | | |
| − | ///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
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| − | "allowedWaterContent" : ["none", "normal", "islands"]
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| − | | |
| − | /// List of named zones, see below for format description
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| − | "zones" :
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| − | {
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| − | "zoneA" : { ... },
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| − | "zoneB" : { ... },
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| − | "zoneC" : { ... }
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| − | },
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| − | "connections" :
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| − | [
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| − | { "a" : "zoneA", "b" : "zoneB", "guard" : 5000 },
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| − | { "a" : "zoneA", "b" : "zoneC", "guard" : 5000 },
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| − | { "a" : "zoneB", "b" : "zoneC", "guard" : 5000 }
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| − | ]
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| − | }
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| − | </syntaxhighlight>
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| − | | |
| − | == Zone format ==
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| − | <syntaxhighlight lang="javascript">
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| − | {
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| − | "type" : "playerStart", //"cpuStart" "treasure" "junction"
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| − | "size" : 2, //relative size of zone
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| − | "owner" : 1, //player owned this zone
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| − | "playerTowns" : {
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| − | "castles" : 1
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| − | //"towns" : 1
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| − | },
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| − | "neutralTowns" : {
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| − | //"castles" : 1
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| − | "towns" : 1
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| − | },
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| − | "townsAreSameType" : true,
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| − | "monsters" : "normal", //"weak" "strong"
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| − | | |
| − | "terrainTypes" : [ "sand" ], //possible terrain types. All terrains will be available if not specified
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| − | "matchTerrainToTown" : false, //if true, terrain for this zone will match native terrain of player faction
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| − | | |
| − | "minesLikeZone" : 1,
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| − | "treasureLikeZone" : 1
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| − | "terrainTypeLikeZone" : 3
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| − | | |
| − | "allowedMonsters" : ["inferno", "necropolis"] //factions of monsters allowed on this zone
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| − | "allowedTowns" : ["castle", "tower", "rampart"] //towns allowed on this terrain
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| − | | |
| − | "mines" : {
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| − | "wood" : 1,
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| − | "ore" : 1,
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| − | },
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| − | | |
| − | "treasure" : [
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| − | {
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| − | "min" : 2100,
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| − | "max": 3000,
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| − | "density" : 5
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| − | }
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| − | ...
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| − | ]
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| − | } | |
| − | </syntaxhighlight>
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