Difference between revisions of "Game mechanics"

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= List of bugs fixed in VCMI =
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These bugs were present in original Shadow of Death game, however the team decided to fix them to bring back desired behaviour.
 
= List of game mechanics changes =
 
Some of H3 mechanics can't be straight considered as bug, but default VCMI behaviour is  different:
 
* Dwellings. Remain creatures are accumulated instead of reset each week. Can be disabled using DWELLINGS_ACCUMULATE_CREATURES.
 
* Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard. Original behaviour can be re-enabled using "originalMovementRules" pathfinder option.
 
* Battles. Hero that won battle, but only have temporary summoned creatures alive going to appear in tavern like if he retreated. Can be disabled using WINNING_HERO_WITH_NO_TROOPS_RETREATS.
 
* Objects. Black market changes artifacts every month like town artifact merchants do. Can be disabled using BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE.
 
 
 
= Manuals and guides =
 
*[http://www.4shared.com/document/qLi-INYQ/Heroes_of_Might_and_Magic_III_.html? Official Heroes of Might & Magic III user manual]
 
*[http://www.4shared.com/document/HbWI7YlH/Strategija.html? Strategija] covers detailed machanics not mentioned in official documents.
 
*[http://www.4shared.com/document/F_3NbdTI/New_WoG_Features.html? New WoG features]
 

Latest revision as of 16:14, 16 July 2024

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