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- <li> Stack Experience, Commanders</li> <li> <strong>Stack turn order queue</strong>: queue of stacks similar to Heroes V (although it5 KB (792 words) - 09:15, 15 January 2024
- * New stack experience menu ([http://forum.vcmi.eu/viewtopic.php?t=376&start=0 forum th * New stack artifact dialog5 KB (711 words) - 14:55, 26 September 2022
- ...smooth transition between initial and final states, e.g. when one creature stack attack another one we should see decreased amount of creatures after the an2 KB (323 words) - 13:18, 10 November 2011
- * Support for Stack Experience666 bytes (99 words) - 07:32, 18 May 2014
- virtual BattleAction activeStack(const CStack * stack)=0; * '''battleGetAvailableHexes (const CStack *stack, bool addOccupiable, std::vector< THex > *attackable=NULL) - czym jest drug49 KB (7,674 words) - 14:45, 23 December 2011
- When allocating objects, don't use parentheses for creating stack-based objects by zero param c-tors to avoid c++ most vexing parse and use p18 KB (2,609 words) - 13:31, 15 January 2023
- ...result in change of [[player interface]], such as dialog pop-up or battle stack animation.525 bytes (85 words) - 14:43, 10 January 2012
- = Creature stack = ...defines stack state, active spells or current count. It's different from [[stack]] representing a group of creatures in an army.490 bytes (76 words) - 15:20, 10 November 2011
- *val - percent of additional exp gained by stack / commander (base value 100) Ranged stack does full damage in melee.18 KB (2,500 words) - 15:09, 17 December 2023
- [LShift] + LClick – splits a half units from the selected stack into [LCtrl] + LClick – splits a single unit from the selected stack into2 KB (366 words) - 11:59, 29 January 2023
- * [[Stack experience]] * [[Stack artifacts]]3 KB (498 words) - 16:07, 29 December 2013
- * [2] Idle: Basic animation that plays continuously when stack is not acting * [3] Hitted: Animation that plays whenever stack is hit6 KB (763 words) - 12:25, 14 December 2022
- // First always available stack // Identifier of creature in this stack3 KB (383 words) - 06:45, 27 August 2018
- * STACK_GETS_TURN //removed when stack gets its turn - used for defensive stance603 bytes (96 words) - 22:48, 29 September 2016
- //DEPRECATED, cumulative effects that stack while active10 KB (1,240 words) - 19:44, 18 March 2023
- * [[#Stack instance serialization]] — enabled by sendStackInstanceByIds flag. ===Stack instance serialization===10 KB (1,554 words) - 17:06, 29 December 2013
- /// amount - size of stack /// type - string ID of creature for this stack2 KB (159 words) - 19:13, 29 June 2014
- /// List of objects - custom guards, each entry represent one stack in defender army846 bytes (115 words) - 19:23, 29 June 2014
- == Stack instance format == {< Stack instance format>},8 KB (738 words) - 20:26, 24 December 2016
- Remark: The stack level for war machines is 0.2 KB (291 words) - 18:34, 18 March 2023