Difference between revisions of "TODO list"

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[https://trello.com/b/68e5rAAl/vcmi-missing-features-only Missing features at Trello]
 
[https://trello.com/b/68e5rAAl/vcmi-missing-features-only Missing features at Trello]
 
=== Most important bugfixes ===
 
=== Most important bugfixes ===
* fort recruitment crash bug https://bugs.vcmi.eu/view.php?id=3080
+
* merge scripting branch
 +
* fort recruitment crash bug, this is a build tools problem https://bugs.vcmi.eu/view.php?id=3080
 
* right click in campaign crash bug https://bugs.vcmi.eu/view.php?id=2958
 
* right click in campaign crash bug https://bugs.vcmi.eu/view.php?id=2958
 
* daily build contains broken vcmi essential package (ticket is for linux but same problem on Windows also) https://bugs.vcmi.eu/view.php?id=2986
 
* daily build contains broken vcmi essential package (ticket is for linux but same problem on Windows also) https://bugs.vcmi.eu/view.php?id=2986
 +
* desync in multiplayer cross-platform https://bugs.vcmi.eu/view.php?id=2583
 +
  
 
=== Establish release process ===
 
=== Establish release process ===
 
In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable.
 
In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable.
 
develop is where people make their changes when they are ready, people can test it but its not for normal players
 
develop is where people make their changes when they are ready, people can test it but its not for normal players
beta is for players who agree to be testers
+
beta could be for players who agree to be testers. stable could be for players who want stable version.
stable is for players who want stable version
+
Hovewer there were no decision made
  
 
=== HD mod/quality of life ===
 
=== HD mod/quality of life ===
contact MikeLodz about this section
+
contact MikeLodz if you have questions about this section
  
 
These are necessary, as although they werent present back in 1999, they are standard today.
 
These are necessary, as although they werent present back in 1999, they are standard today.
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* adventure map: movements points preview and cost
 
* adventure map: movements points preview and cost
 
* move artifacts between visiting town and garrison heroes
 
* move artifacts between visiting town and garrison heroes
 +
* hero list preview on the "start map" screen.
 +
etc
 
see here for full list of enhancements: https://sites.google.com/site/heroes3hd/eng/description/extended-ui
 
see here for full list of enhancements: https://sites.google.com/site/heroes3hd/eng/description/extended-ui
  
* some walking creatures need to move faster during battles, as its a complete waste of time
+
* some walking creatures need to move faster during battles, as its a complete waste of time (we need a so called "turbo" mode)
  
* this one not sure if its bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.
+
* this one not sure if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.
  
 
=== Hota rebalances? ===
 
=== Hota rebalances? ===
 
contact MikeLodz about this section
 
contact MikeLodz about this section
 
* what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *
 
* what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *
 +
  
 
=== Random map generator ===
 
=== Random map generator ===
(todo)
+
Dydzio said about it on Slack:
 +
finish https://github.com/dydzio0614/vcmi/tree/rmgtemplates (random map generator template pick,
 +
better selection lists for random map generator template - two versions
 +
(two bitmaps provided)
 +
also one more thing - for random map template pick my vision was to create more generic select list component and make town portal select component derive from it
 +
 
  
 
=== [[Adventure AI]] ===
 
=== [[Adventure AI]] ===

Latest revision as of 15:30, 13 February 2021

The list of all essential, optional and requested features alongside with the team members interested in them.

Heroes III

Missing features at Trello

Most important bugfixes


Establish release process

In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable. develop is where people make their changes when they are ready, people can test it but its not for normal players beta could be for players who agree to be testers. stable could be for players who want stable version. Hovewer there were no decision made

HD mod/quality of life

contact MikeLodz if you have questions about this section

These are necessary, as although they werent present back in 1999, they are standard today.

  • quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/636
  • adventure map: movements points preview and cost
  • move artifacts between visiting town and garrison heroes
  • hero list preview on the "start map" screen.

etc see here for full list of enhancements: https://sites.google.com/site/heroes3hd/eng/description/extended-ui

  • some walking creatures need to move faster during battles, as its a complete waste of time (we need a so called "turbo" mode)
  • this one not sure if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.

Hota rebalances?

contact MikeLodz about this section

  • what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *


Random map generator

Dydzio said about it on Slack:

finish https://github.com/dydzio0614/vcmi/tree/rmgtemplates (random map generator template pick,

better selection lists for random map generator template - two versions (two bitmaps provided) also one more thing - for random map template pick my vision was to create more generic select list component and make town portal select component derive from it


Adventure AI

  • More functionality
    • Adventure map spells support
    • Survival instinct - AI defending towns, escaping etc.
    • Handling of all adventure map objects
  • Evaluating game objects
    • priority for visited objects over others sharing similiar function
    • Support for new objects possible to add via mods - use abstract interface to determine rewards etc.
  • Advanced strategy
    • Battle preparation (constructing suitable army & strategy)
    • Expert system for Bonuses (Warmonger)

Main menu

  • Hall of Fame

Modding

  • Possibility for creatures to cast arbitrary spells, as in H4/H5

Scripting system

  • Language support
  • Synchronising scripts in multiplayer

Mod system

  • Adding new content
    • Adventure map objects
    • Battlefields

Forum thread

Wog features

  • Mithril
  • ERM handling (Tow, Tow Dragon)

New features

  • Support for other languages files (Ivan)
  • Support for multiple map levels
  • New map editor
  • Installer

Online game

  • Simultaneous turns
  • Spectator mode
  • Dedicated server mode
  • Replays

Other platforms

New graphics

New menus project and graphics

  • New stack experience menu (forum thread)
  • New stack artifact dialog

Improved support for high resolutions

  • Auto-adjust resolution
  • Moddable menus

New players

  • More player color graphics
  • New menus

32-bit graphics

800 x 480 resolution

Experimental version posted on our forum is available here.