Difference between revisions of "TODO list"

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The list of all essential, optional and requested features alongside with the team members interested in them.
 
The list of all essential, optional and requested features alongside with the team members interested in them.
= Programming =
+
= Heroes III =
== Key features ==
+
[https://trello.com/b/68e5rAAl/vcmi-missing-features-only Missing features at Trello]
=== [http://spreadsheets.google.com/ccc?key=pRhYM0YkAF9lIpLe4raNAWA#gid=0 Missing game objects] ===
+
=== Most important bugfixes ===
* Spells
+
* merge scripting branch
** Battle spells ([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=3 Tow dragon])
+
* fort recruitment crash bug, this is a build tools problem https://bugs.vcmi.eu/view.php?id=3080
** Adventure map spells ([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=3 Tow dragon])
+
* right click in campaign crash bug https://bugs.vcmi.eu/view.php?id=2958
 +
* daily build contains broken vcmi essential package (ticket is for linux but same problem on Windows also) https://bugs.vcmi.eu/view.php?id=2986
 +
* desync in multiplayer cross-platform https://bugs.vcmi.eu/view.php?id=2583
  
=== [http://spreadsheets.google.com/ccc?key=pRhYM0YkAF9lIpLe4raNAWA#gid=8 Campaigns] ===
 
  
=== [[Adventure AI]] ===  
+
=== Establish release process ===
([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=2 Tow])
+
In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable.
 +
develop is where people make their changes when they are ready, people can test it but its not for normal players
 +
beta could be for players who agree to be testers. stable could be for players who want stable version.
 +
Hovewer there were no decision made
 +
 
 +
=== HD mod/quality of life ===
 +
contact MikeLodz if you have questions about this section
 +
 
 +
These are necessary, as although they werent present back in 1999, they are standard today.
 +
* quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/636
 +
* adventure map: movements points preview and cost
 +
* move artifacts between visiting town and garrison heroes
 +
* hero list preview on the "start map" screen.
 +
etc
 +
see here for full list of enhancements: https://sites.google.com/site/heroes3hd/eng/description/extended-ui
 +
 
 +
* some walking creatures need to move faster during battles, as its a complete waste of time (we need a so called "turbo" mode)
 +
 
 +
* this one not sure if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.
 +
 
 +
=== Hota rebalances? ===
 +
contact MikeLodz about this section
 +
* what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *
 +
 
 +
 
 +
=== Random map generator ===
 +
Dydzio said about it on Slack:
 +
finish https://github.com/dydzio0614/vcmi/tree/rmgtemplates (random map generator template pick,
 +
better selection lists for random map generator template - two versions
 +
(two bitmaps provided)
 +
also one more thing - for random map template pick my vision was to create more generic select list component and make town portal select component derive from it
 +
 
 +
 
 +
=== [[Adventure AI]] ===
 
* More functionality
 
* More functionality
** Portal support
 
 
** Adventure map spells support
 
** Adventure map spells support
** Reasoning for town building merged with main engine
+
** Survival instinct - AI defending towns, escaping etc.
 
** Handling of all adventure map objects
 
** Handling of all adventure map objects
** Artifacts equip & exchange
 
* Objective decomposition should choose best (or all possible) sub-goals instead of one
 
 
* Evaluating game objects
 
* Evaluating game objects
** priority for visited objects over other sharing similiar function
+
** priority for visited objects over others sharing similiar function
 +
** Support for new objects possible to add via mods - use abstract interface to determine rewards etc.
 +
* Advanced strategy
 
** Battle preparation (constructing suitable army & strategy)
 
** Battle preparation (constructing suitable army & strategy)
 
** Expert system for Bonuses ([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=130 Warmonger])
 
** Expert system for Bonuses ([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=130 Warmonger])
* Support for new objects possible to add via mods
 
  
 
=== Main menu ===
 
=== Main menu ===
* Loading map screen
 
 
* Hall of Fame
 
* Hall of Fame
  
=== Online game ===  
+
= Modding =
[http://forum.vcmi.eu/profile.php?mode=viewprofile&u=2 Tow]
+
* Possibility for creatures to cast arbitrary spells, as in H4/H5
 
 
=== Audio ===
 
* enviromental sounds
 
 
 
 
=== Scripting system ===
 
=== Scripting system ===
 
* Language support
 
* Language support
 
* Synchronising scripts in multiplayer
 
* Synchronising scripts in multiplayer
 
 
=== Mod system ===
 
=== Mod system ===
[[Mod system proposal]]
 
* Mod file format ([[Modding guidelines]])
 
* Modifying existing content
 
 
* Adding new content
 
* Adding new content
** [[Artifact Format]]
 
** [[Creature Format]]
 
** [[Town Format]]
 
** [[Hero Format]]
 
 
** Adventure map objects
 
** Adventure map objects
 
** Battlefields
 
** Battlefields
** Spells
 
 
[http://forum.vcmi.eu/viewtopic.php?t=471&postdays=0&postorder=asc&start=0 Forum thread]
 
[http://forum.vcmi.eu/viewtopic.php?t=471&postdays=0&postorder=asc&start=0 Forum thread]
  
== Optional features ==
 
 
=== Wog features ===
 
=== Wog features ===
* Commanders (Warmonger)
 
 
* Mithril
 
* Mithril
 
* ERM handling (Tow, Tow Dragon)
 
* ERM handling (Tow, Tow Dragon)
  
=== Support for other languages files ===
+
= New features =
* Russian (Supported, [http://forum.vcmi.eu/profile.php?mode=viewprofile&u=336 Ivan])
+
* Support for other languages files ([http://forum.vcmi.eu/profile.php?mode=viewprofile&u=336 Ivan])
 
+
* Support for multiple map levels
=== Support for multiple map levels ===
+
* [http://forum.vcmi.eu/viewtopic.php?t=1139 New map editor]
=== Possibility for creatures to cast arbitrary spells, as in H4/H5 ===
+
* Installer
=== Simultaneous turns ===
+
=== Online game ===
=== Spectator mode ===
+
* Simultaneous turns
=== Dedicated server mode ===
+
* Spectator mode
=== Replays ===
+
* Dedicated server mode
[http://forum.vcmi.eu/viewtopic.php?t=264 forum thread]
+
* [http://forum.vcmi.eu/viewtopic.php?t=264 Replays]
 
 
 
=== Other platforms ===
 
=== Other platforms ===
* Linux ([http://forum.vcmi.eu/viewtopic.php?t=112 forum thread])
+
* Linux (<span style="color:green">'''Supported'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=112 forum thread])
* Mac OS ([http://forum.vcmi.eu/viewtopic.php?t=439 forum thread])
+
* Mac OS (<span style="color:green">'''Supported'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=439 forum thread])
* Android ([http://forum.vcmi.eu/viewtopic.php?t=403 forum thread])
+
* Android (<span style="color:green">'''Supported'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=850 forum thread])
* Haiku ([http://forum.vcmi.eu/viewtopic.php?t=310 forum thread])
+
* Haiku (<span style="color:yellow">'''Status unknown'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=310 forum thread])
* Maemo ([http://forum.vcmi.eu/viewtopic.php?t=328 forum thread])
+
* Maemo (<span style="color:yellow">'''Status unknown'''</span>, [http://forum.vcmi.eu/viewtopic.php?t=328 forum thread])
* FreeBSD
+
* FreeBSD (<span style="color:yellow">'''Status unknown'''</span>)
  
=== Random map generator ===
+
= New graphics =
[http://forum.vcmi.eu/viewtopic.php?t=568 forum thread]
 
 
 
=== Map editor with new objects support ===
 
=== Installer ===
 
 
 
= Graphic development =
 
== Key features ==
 
 
=== New menus project and graphics ===
 
=== New menus project and graphics ===
* Quest Journal with minimap and complex description ([http://forum.vcmi.eu/viewtopic.php?t=496 forum thread])
 
 
* New stack experience menu ([http://forum.vcmi.eu/viewtopic.php?t=376&start=0 forum thread])
 
* New stack experience menu ([http://forum.vcmi.eu/viewtopic.php?t=376&start=0 forum thread])
 
* New stack artifact dialog
 
* New stack artifact dialog
 
+
=== Improved support for high resolutions ===
== Optional features ==
 
=== New / improved resolutions in general ===
 
 
* Auto-adjust resolution
 
* Auto-adjust resolution
 
* Moddable menus
 
* Moddable menus

Latest revision as of 15:30, 13 February 2021

The list of all essential, optional and requested features alongside with the team members interested in them.

Heroes III

Missing features at Trello

Most important bugfixes


Establish release process

In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable. develop is where people make their changes when they are ready, people can test it but its not for normal players beta could be for players who agree to be testers. stable could be for players who want stable version. Hovewer there were no decision made

HD mod/quality of life

contact MikeLodz if you have questions about this section

These are necessary, as although they werent present back in 1999, they are standard today.

  • quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/636
  • adventure map: movements points preview and cost
  • move artifacts between visiting town and garrison heroes
  • hero list preview on the "start map" screen.

etc see here for full list of enhancements: https://sites.google.com/site/heroes3hd/eng/description/extended-ui

  • some walking creatures need to move faster during battles, as its a complete waste of time (we need a so called "turbo" mode)
  • this one not sure if its a bug or missing hd mod feature: it should be possible to preview hero screen when choosing a skill on levelup.

Hota rebalances?

contact MikeLodz about this section

  • what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *


Random map generator

Dydzio said about it on Slack:

finish https://github.com/dydzio0614/vcmi/tree/rmgtemplates (random map generator template pick,

better selection lists for random map generator template - two versions (two bitmaps provided) also one more thing - for random map template pick my vision was to create more generic select list component and make town portal select component derive from it


Adventure AI

  • More functionality
    • Adventure map spells support
    • Survival instinct - AI defending towns, escaping etc.
    • Handling of all adventure map objects
  • Evaluating game objects
    • priority for visited objects over others sharing similiar function
    • Support for new objects possible to add via mods - use abstract interface to determine rewards etc.
  • Advanced strategy
    • Battle preparation (constructing suitable army & strategy)
    • Expert system for Bonuses (Warmonger)

Main menu

  • Hall of Fame

Modding

  • Possibility for creatures to cast arbitrary spells, as in H4/H5

Scripting system

  • Language support
  • Synchronising scripts in multiplayer

Mod system

  • Adding new content
    • Adventure map objects
    • Battlefields

Forum thread

Wog features

  • Mithril
  • ERM handling (Tow, Tow Dragon)

New features

  • Support for other languages files (Ivan)
  • Support for multiple map levels
  • New map editor
  • Installer

Online game

  • Simultaneous turns
  • Spectator mode
  • Dedicated server mode
  • Replays

Other platforms

New graphics

New menus project and graphics

  • New stack experience menu (forum thread)
  • New stack artifact dialog

Improved support for high resolutions

  • Auto-adjust resolution
  • Moddable menus

New players

  • More player color graphics
  • New menus

32-bit graphics

800 x 480 resolution

Experimental version posted on our forum is available here.