Difference between revisions of "TODO list"

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(2021year update part 1)
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* fort recruitment crash bug https://bugs.vcmi.eu/view.php?id=3080
 
* fort recruitment crash bug https://bugs.vcmi.eu/view.php?id=3080
 
* right click in campaign crash bug  
 
* right click in campaign crash bug  
* daily build contains broken vcmi essential package
+
* daily build contains broken vcmi essential package  
  
 
=== Establish release process ===
 
=== Establish release process ===
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=== HD mod/quality of life ===
 
=== HD mod/quality of life ===
 
These are necessary, as although they werent present back in 1999, they are standard today.
 
These are necessary, as although they werent present back in 1999, they are standard today.
* quick transfer of artifacts between heroes
+
* quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/636
 
* adventure map: movements points preview and cost
 
* adventure map: movements points preview and cost
 
* move artifacts between visiting town and garrison heroes
 
* move artifacts between visiting town and garrison heroes
 
* some creatures need to move faster during battles, as its a complete waste of time
 
* some creatures need to move faster during battles, as its a complete waste of time
 
* it should be possible to preview hero screen when choosing a skill on levelup.
 
* it should be possible to preview hero screen when choosing a skill on levelup.
 +
 +
=== Hota rebalances? ===
 
* what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *
 
* what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *
  

Revision as of 23:33, 24 January 2021

The list of all essential, optional and requested features alongside with the team members interested in them.

Heroes III

Missing features at Trello

Most important bugfixes

Establish release process

In January 2021 there was a proposition on Slack to make 3 branches: develop, beta and stable. develop is where people make their changes when they are ready, people can test it but its not for normal players beta is for players who agree to be testers stable is for players who want stable version

HD mod/quality of life

These are necessary, as although they werent present back in 1999, they are standard today.

  • quick transfer of artifacts and armies between heroes, started here https://github.com/vcmi/vcmi/pull/636
  • adventure map: movements points preview and cost
  • move artifacts between visiting town and garrison heroes
  • some creatures need to move faster during battles, as its a complete waste of time
  • it should be possible to preview hero screen when choosing a skill on levelup.

Hota rebalances?

  • what is our stance on Hota rebalances ? we should discuss them at least and decide which to adopt, and which to ignore *

Random map generator

(todo)

Adventure AI

  • More functionality
    • Adventure map spells support
    • Survival instinct - AI defending towns, escaping etc.
    • Handling of all adventure map objects
  • Evaluating game objects
    • priority for visited objects over others sharing similiar function
    • Support for new objects possible to add via mods - use abstract interface to determine rewards etc.
  • Advanced strategy
    • Battle preparation (constructing suitable army & strategy)
    • Expert system for Bonuses (Warmonger)

Online game

(Tow)

Main menu

  • Hall of Fame

Modding

  • Possibility for creatures to cast arbitrary spells, as in H4/H5

Scripting system

  • Language support
  • Synchronising scripts in multiplayer

Mod system

  • Adding new content
    • Adventure map objects
    • Battlefields

Forum thread

Wog features

  • Mithril
  • ERM handling (Tow, Tow Dragon)

New features

  • Support for other languages files (Ivan)
  • Support for multiple map levels
  • New map editor
  • Installer

Online game

  • Simultaneous turns
  • Spectator mode
  • Dedicated server mode
  • Replays

Other platforms

New graphics

New menus project and graphics

  • New stack experience menu (forum thread)
  • New stack artifact dialog

Improved support for high resolutions

  • Auto-adjust resolution
  • Moddable menus

New players

  • More player color graphics
  • New menus

32-bit graphics

800 x 480 resolution

Experimental version posted on our forum is available here.